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Issues: sraaphorst/spelunker-graphmaze
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Make GraphUtils::randomStartVertex return an iterator instead of an int
refactor
Refactoring and cleaning up
#12
opened Aug 26, 2018 by
sraaphorst
Return start vertex from maze generators
enhancement
New feature or request
maze generators
Algorithms to generate mazes
#10
opened Aug 26, 2018 by
sraaphorst
Fix Hunt and Kill to not assume vertices are integers
maze generators
Algorithms to generate mazes
refactor
Refactoring and cleaning up
#9
opened Aug 26, 2018 by
sraaphorst
Make BinaryTree function a decorator for template mazes?
refactor
Refactoring and cleaning up
#8
opened Aug 7, 2018 by
sraaphorst
Implement connectivity checking
enhancement
New feature or request
graph
Things to do with BGL and our graph implementation
testing
Writing and preparing tests
#7
opened Aug 6, 2018 by
sraaphorst
Implement colouring
enhancement
New feature or request
maze
Work with the base data structures
#6
opened Aug 6, 2018 by
sraaphorst
ThickMaze implementation
enhancement
New feature or request
thick maze
Mazes where the walls have thickness
#5
opened Aug 6, 2018 by
sraaphorst
Clean up output mazes
graph
Things to do with BGL and our graph implementation
maze
Work with the base data structures
refactor
Refactoring and cleaning up
#4
opened Aug 6, 2018 by
sraaphorst
Add support for zeta mazes
zeta mazes
Grid mazes that allow diagonal movements.
#3
opened Aug 6, 2018 by
sraaphorst
Rename octagonal mazes to upsilon mazes
upsilon mazes
Octagonal mazes with diamonds
#2
opened Aug 6, 2018 by
sraaphorst
Fix graph properties
enhancement
New feature or request
graph
Things to do with BGL and our graph implementation
#1
opened Jul 31, 2018 by
sraaphorst
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