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Beta test bug notes #11

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7 of 15 tasks
srepollock opened this issue Sep 15, 2019 · 4 comments
Open
7 of 15 tasks

Beta test bug notes #11

srepollock opened this issue Sep 15, 2019 · 4 comments
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bug Something isn't working no-issue-activity

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@srepollock
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srepollock commented Sep 15, 2019

  • jump based on a fixed delta (fixed in the player behavior or by adding a frame rate)
  • jump based on holding down the jump from a min to max? (Min being held down for 0.1 seconds)
  • hitboxes should be moved to child objects of the entities
  • sometimes the player moves after stopping
  • bounce off a wall should stop bouncing after 2 seconds
  • dies on start (mostly random)
    • jumping under the star triggers this constantly
  • falls through map at start
  • switches sprite and continues attacking indefinitely
  • the last frame of the attack isn't part of the attack
  • message triggers hold onto inputs or not triggering fast enough
    • change message system to handle 20 minutes
  • exit button timing issue
  • enemies die on spawn
  • still attacking after attack animation is done
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Hey there! I really appreciate you taking the time to report an issue on the project. I'm a solo act on the project so far, so it's possible this won't be addressed swiftly. I'll be sure to respond as soon as I can, and with the more information you provide, the better I can pinpoint the issue! Anything you have that can help debug is great.

@srepollock srepollock changed the title Player jumping Beta test bug notes Sep 15, 2019
@srepollock srepollock self-assigned this Sep 19, 2019
@srepollock srepollock added the bug Something isn't working label Sep 19, 2019
@srepollock
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Falling through the map and jumping under to fall through the map has been addressed. There was an error in the engine on the player component. Added a loading zone message to address the fix.

@srepollock
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Addressed the enemies dying on spawn in the latest version. Also, fixed Windows refresh and attacking after attack animation is complete.

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This issue has been marked stale as there has been no activity on it recently.

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