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Config defaults #14

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Jul 28, 2023
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28 changes: 0 additions & 28 deletions config/dynamic.json
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,6 @@
"Traitors": {
"cost": 8,
"scaling_cost": 9,
"weight": 0,
"required_candidates": 1,
"minimum_required_age": 0,
"requirements": [
Expand Down Expand Up @@ -40,119 +39,92 @@
},

"Changelings": {
"weight": 0
},

"Heretics": {
"weight": 0
},

"Wizard": {
"weight": 0
},

"Blood Cult": {
"weight": 0
},

"Nuclear Emergency": {
"weight": 0
},

"Revolution": {
"weight": 0
}
},

"Midround": {
"Syndicate Sleeper Agent": {
"weight": 0
},

"Malfunctioning AI": {
"weight": 0
},

"Wizard": {
"weight": 0
},

"Nuclear Assault": {
"weight": 0
},

"Blob": {
"weight": 0
},

"Blob Infection": {
"weight": 0
},

"Alien Infestation": {
"weight": 0
},

"Nightmare": {
"weight": 0
},

"Space Dragon": {
"weight": 0
},

"Abductors": {
"weight": 0
},

"Space Ninja": {
"weight": 0
},

"Spiders": {
"weight": 0
},

"Revenant": {
"weight": 0
},

"Sentient Disease": {
"weight": 0
},

"Space Pirates": {
"weight": 0
},

"Obsessed": {
"weight": 0
},

"Space Changeling": {
"weight": 0
},

"Paradox Clone": {
"weight": 0
}
},

"Latejoin": {
"Syndicate Infiltrator": {
"weight": 0
},

"Provocateur": {
"weight": 0
},

"Heretic Smuggler": {
"weight": 0
},

"Stowaway Changeling": {
"weight": 0
}
},

Expand Down
32 changes: 17 additions & 15 deletions config/game_options.txt
Original file line number Diff line number Diff line change
Expand Up @@ -33,8 +33,8 @@ COMMENDATION_PERCENT_POLL 0.05
## To speed things up make the number negative, to slow things down, make the number positive.

## These modify the run/walk speed of all mobs before the mob-specific modifiers are applied.
RUN_DELAY 1.5
WALK_DELAY 4
RUN_DELAY 2.5
WALK_DELAY 5

## The variables below affect the movement of specific mob types. THIS AFFECTS ALL SUBTYPES OF THE TYPE YOU CHOOSE!
## Entries completely override all subtypes. Later entries have precedence over earlier entries.
Expand All @@ -44,8 +44,8 @@ WALK_DELAY 4
##MULTIPLICATIVE_MOVESPEED /mob/living/silicon/robot 0
##MULTIPLICATIVE_MOVESPEED /mob/living/carbon/alien 0
##MULTIPLICATIVE_MOVESPEED /mob/living/simple_animal/slime 0
MULTIPLICATIVE_MOVESPEED /mob/living/simple_animal 0
MULTIPLICATIVE_MOVESPEED /mob/living/basic 0
##MULTIPLICATIVE_MOVESPEED /mob/living/simple_animal 0
##MULTIPLICATIVE_MOVESPEED /mob/living/basic 0


## NAMES ###
Expand Down Expand Up @@ -84,7 +84,7 @@ STATION_GOAL_BUDGET 1
## GAME MODES ###

## Uncomment to not send a roundstart intercept report. Gamemodes may override this.
#NO_INTERCEPT_REPORT
NO_INTERCEPT_REPORT

## Percent weight reductions for three of the most recent modes

Expand Down Expand Up @@ -158,7 +158,7 @@ ALLOW_AI_MULTICAM

## Secborg ###
## Uncomment to prevent the security cyborg model from being chosen
#DISABLE_SECBORG
DISABLE_SECBORG

## Peacekeeper Borg ###
## Uncomment to prevent the peacekeeper cyborg model from being chosen
Expand All @@ -167,7 +167,7 @@ ALLOW_AI_MULTICAM
## AWAY MISSIONS ###

## Uncomment to load one of the missions from awaymissionconfig.txt or away_missions/ at roundstart.
#ROUNDSTART_AWAY
ROUNDSTART_AWAY

## How long the delay is before the Away Mission gate opens. Default is half an hour.
## 600 is one minute.
Expand All @@ -193,28 +193,28 @@ MINIMAL_ACCESS_THRESHOLD 20
#ASSISTANTS_HAVE_MAINT_ACCESS

## Uncoment to give security maint access. Note that if you dectivate JOBS_HAVE_MINIMAL_ACCESS security already gets maint from that.
#SECURITY_HAS_MAINT_ACCESS
SECURITY_HAS_MAINT_ACCESS

## Uncomment to give everyone maint access.
#EVERYONE_HAS_MAINT_ACCESS

## Comment this out this to make security officers spawn in departmental security posts
#SEC_START_BRIG
SEC_START_BRIG

## This variable is how you may configure "Scaling Access" for Departmental Security Officers.
## Set to 0/commented out for "off", Departmental Security Officers will never get additional room-specific access (beyond general departmental doors).
## Set to 1 if you want to enable "Scaling Access", where Departmental Security Officers will get access to most rooms within a department depending on how many security officers there are relative to the number of people on a station.
## Set to 2 if you want Departmental Security Officers to always have access to all rooms in a department.
DEPSEC_ACCESS_LEVEL 1
DEPSEC_ACCESS_LEVEL 2


## GHOST INTERACTION ###
## Uncomment to let ghosts spin chairs. You may be wondering why this is a config option. Don't ask.
#GHOST_INTERACTION
GHOST_INTERACTION

## NEAR-DEATH EXPERIENCE ###
## Comment this out to disable mobs hearing ghosts when unconscious and very close to death
NEAR_DEATH_EXPERIENCE
#NEAR_DEATH_EXPERIENCE

## NON-VOCAL SILICONS ###
## Uncomment these to stop the AI, or cyborgs, from having vocal communication.
Expand All @@ -230,7 +230,7 @@ NEAR_DEATH_EXPERIENCE
## Set to 4 for "specified", silicons will start with an existing lawset. (If no specified lawset is identified, the AI will spawn with asimov.)


DEFAULT_LAWS 0
DEFAULT_LAWS 4

## SILICON ASIMOV SUPERIORITY OVERRIDE ###
## This makes "Asimov Superiority" show up as a perk for humans in the character creation menu even if asimov is not the default lawset, such as when used with asimov++
Expand All @@ -243,7 +243,7 @@ DEFAULT_LAWS 0
## See datums\ai_laws.dm for the full law lists
## IE, SPECIFIED_LAWS asimovpp, SPECIFIED_LAWS robocop, SPECIFIED_LAWS antimov

SPECIFIED_LAWS asimovpp
SPECIFIED_LAWS nt_default

## RANDOM LAWS ##
## ------------------------------------------------------------------------------------------
Expand All @@ -256,6 +256,7 @@ RANDOM_LAWS asimovpp
RANDOM_LAWS paladin
RANDOM_LAWS robocop
RANDOM_LAWS corporate
RANDOM_LAWS nt_default

## Quirky laws. Shouldn't cause too much harm
#RANDOM_LAWS hippocratic
Expand Down Expand Up @@ -297,6 +298,7 @@ LAW_WEIGHT liveandletlive,5
LAW_WEIGHT peacekeeper,5
LAW_WEIGHT ten_commandments,5
LAW_WEIGHT nutimov,5
LAW_WEIGHT nt_default,5

## Quirky laws. Shouldn't cause too much harm
LAW_WEIGHT reporter,3
Expand Down Expand Up @@ -485,7 +487,7 @@ MICE_ROUNDSTART 10
ROUNDSTART_TRAITS

## Uncomment to disable human moods.
#DISABLE_HUMAN_MOOD
DISABLE_HUMAN_MOOD

## Enable night shifts
#ENABLE_NIGHT_SHIFTS
Expand Down
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