- AO is now multiplied with 50% Opacity on top of Albedo to create diffuse map
- The normal map is overlayed with itself and 50% opacity
- Removed the function to create AmbientShadow map - It uses the same function as the SMDI to fill the red and blue channel white
- Added layerAdjustments for Levels to bring exported maps in RVEngine closer to 3DO
- Added if-query so that the adjustments can be turned off