Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Support TETRIX Tech Tree #587

Closed
Monniasza opened this issue Jun 26, 2020 · 5 comments
Closed

Support TETRIX Tech Tree #587

Monniasza opened this issue Jun 26, 2020 · 5 comments

Comments

@Monniasza
Copy link

KSP Interstellar Extended conflicts TETRIX Tech Tree by removing some nodes from the tech tree. The result is tree with broken pathways, nodes that lead nowhere, and missing nodes. And TETRIX nodes do not even appear.

Here's what tech tree should look like:Go (here)[https://forum.kerbalspaceprogram.com/index.php?/topic/174731-19x-tetrix-techtree-25-and-simplex-techtree-116/page/11/&tab=comments#comment-3809380]
An here's how it looks:

@sswelm
Copy link
Owner

sswelm commented Jun 26, 2020

did you keep your TETRIXTechTree inside the AngleCanMods? if not, put it there

@theJesuit
Copy link

This could also be an issue with using HideTechTreeNodes being installed and uninstalled.

@sswelm
Copy link
Owner

sswelm commented Jun 26, 2020

Well I will add a rule just in case people put TETRIXTechTree in GameData

@Monniasza
Copy link
Author

did you keep your TETRIXTechTree inside the AngleCanMods? if not, put it there

Yes, because I installed it by CKAN.

@Monniasza
Copy link
Author

This could also be an issue with using HideTechTreeNodes being installed and uninstalled.
Yes, HETTN conflicts TETRIX Tech Tree, regardless if it is active or not.
Anyway, continue development.

@sswelm sswelm closed this as completed Jan 9, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants