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fixed protection not changing ownership of reflected missiles, charac…
…ters get bored of chasing targets that aren't in line of sight
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Change log: quest for yendor now completes when yendor is picked up and an ascend quest is issued, instantiation of the yendor quest is not a duty of the UserData gameState, epilogue 1st draft finished, fixed bug caused by avoiding chests on stairs (resulting in not placing a chest and making the level uncompletable), restricted fall-camera-pan-down to when in WALKING state | ||
Change log: fixed protection not changing ownership of reflected missiles, characters get bored of chasing targets that aren't in line of sight | ||
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Bug hunt | ||
chaos wall colliders can child a character and pull it into a wall - how? | ||
null Monster collider.world spotted - why? | ||
minion dither spotted - could not reach target above | ||
perhaps implement line of sight checking to verify target is still accessible | ||
balrog frozen after smite attack, stuck to wall - no further info (perhaps secret wall? or chaos wall?) | ||
chaos walls frozen without graphics rendered and no walls beneath them (activated, not on chaos wall render list?) | ||
minion weapon invisible after level change (arbalest and skull equipped) | ||
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protection reflected missiles faulty - test with gun leech | ||
resetting screwing with transition | ||
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effect status anims (called at end of render): | ||
tracking FX? | ||
thorns spikes | ||
protection | ||
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Sounds | ||
dry swallow (eat rune) | ||
munch (eat heart) | ||
stomp stun head contact | ||
short search | ||
holy/prayer sound | ||
short search sound (half duration of standard search sound) | ||
polymorph | ||
dungeon death | ||
dungeon death (preferably a group of samples that can be randomised) | ||
balrog death? | ||
polish | ||
cheap osx tool for editing dead air out of samples | ||
cheap osx tool for editing dead air out of samples (some samples need snipping like the teleport sounds and I can manage this myself) | ||
polish - to be applied once all the samples are in (feedback on volumes of all sounds, general nitpicking) |
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