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program closed or CTD when compiling aerial image #17
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I will look into it. Should be a simple fix. |
thank you, looking forward |
You need to split it up. However, you can just use the msfs mode, and fset will split it up for you and compile for you. |
Try that build. It should fix the issue. If it's working fine, I'll release it as an update. |
great, no CTD :)
and still looking for a way to work on the aera tiles from P3D without
combining them into one large file in photoshop 20,000X40,000 and then
georefrnce it in QGIS so i can get them been compiled to MSFS
…On Mon, 11 Sept 2023 at 02:29, stackTom ***@***.***> wrote:
FSET.zip
<https://github.com/stackTom/FSEarthTiles/files/12571006/FSET.zip>
Try that build. It should fix the issue. If it's working fine, I'll
release it as an update.
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FSET now supports MSFS out of the box. See here https://github.com/stackTom/FSEarthTiles/blob/main/FSEarthTiles/Docs/Quick%20start%20-%20README%20first%20(MSFS2020).docx |
yesterday I used your old version, If I compile it fully with everything
set to yes it's wont CTD so I get the 9 BMP aera from there and combined
them into this PNG
the problem now is that the CGL size is over 5GB
[image: image.png]
…On Mon, 11 Sept 2023 at 03:30, Felix Tchvertkin ***@***.***> wrote:
great, no CTD :)
and still looking for a way to work on the aera tiles from P3D without
combining them into one large file in photoshop 20,000X40,000 and then
georefrnce it in QGIS so i can get them been compiled to MSFS
On Mon, 11 Sept 2023 at 02:29, stackTom ***@***.***> wrote:
> FSET.zip
> <https://github.com/stackTom/FSEarthTiles/files/12571006/FSET.zip>
>
> Try that build. It should fix the issue. If it's working fine, I'll
> release it as an update.
>
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> <#17 (comment)>,
> or unsubscribe
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I saw the option for the MSFS but I get only square option, I used to work
fully on my tile via photoshop, It's quite hard to work on 256X256 tiles to
get all work (color correction,masking, moving of objects on the raster so
it align with the scenery and more_
…On Mon, 11 Sept 2023 at 03:33, stackTom ***@***.***> wrote:
FSET now supports MSFS out of the box. See here
https://github.com/stackTom/FSEarthTiles/blob/main/FSEarthTiles/Docs/Quick%20start%20-%20README%20first%20(MSFS2020).docx
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What do you mean by "square option"? Also, you can just use the msfs option, let FSET split it for you into XYZ tiles and then do everything manually from there if you want. |
well, It's quite hard to explain and it's getting very late for me 3AM
So I want to thank you for your quick response and your work and hope to
explain you my wish (I used to work with P3D photoscenerys very much'
created many freeware photoscenerys that covered more than one country
in eastern
europe and the middle eas <https://www.ftxdes.com/p/project-list.html>t, so
I'm aiming working on a huge scale and it's not possible with the ZYX tiles
system of MSFS
Is it possible to take the "Area_Lp0...XXXXXX.bmp" file and compile it to
msfs with the scripts that you created in the future?
…On Mon, 11 Sept 2023 at 03:38, stackTom ***@***.***> wrote:
What do you mean by "square option"?
Also, you can just use the msfs option, let FSET split it for you into XYZ
tiles and then do everything manually from there if you want.
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Not possible currently. I would need to add code to support this. But I don't know if msfs supports anything aside from 256x256 XYZ coded images. |
that the point, reverse the "Area.bmp" to the raw tiles and from there to
zyx
I couldn't find any other program that will let you work on big area and
place it straight into zyx
expect QGIS but you need to geo reference the raster and then use
tiles2bing
…On Mon, 11 Sept 2023 at 03:49, stackTom ***@***.***> wrote:
Not possible currently. I would need to add code to support this. But I
don't know if msfs supports anything aside from 256x256 XYZ coded images.
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Oh I see. Yeah fset currently doesn't support this. I'd need to code this. |
otherwise, get a CTD as the bmp doesn't exist fixes #17
all the actions set to no' I want to get the raw data and not to compile the scenery (so I can make the masks by myself as I used to do it with the original FSET) but after finishing building the first image the program closing it self or CTD
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