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# drama | ||
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Actor model implementation for JavaScript and Node.js (work in progress) | ||
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Inspirations: Scala Actors, Akka, Pykka | ||
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## licence | ||
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MIT/X11 |
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/** | ||
* Port of the Akka first tutorial | ||
* Distributed PI calculation | ||
*/ | ||
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var ActorSystem = require('../').ActorSystem | ||
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var sys = new ActorSystem | ||
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sys.define("PiWorker", { | ||
calculatePiFor: function (m, reply) { | ||
var acc = 0.0 | ||
for (var i = m.start; i < m.start + m.nrOfElements; i++) { | ||
acc += 4.0 * (1 - (i % 2) * 2) / (2 * i + 1) | ||
} | ||
reply(acc) | ||
} | ||
, work: function (m) { | ||
var sender = this.sender | ||
this.sender.tell({ _: 'result' | ||
, $: this.self.ask({ _: 'calculatePiFor', $: m }) | ||
}) | ||
} | ||
}) | ||
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var master = sys.create('pi calculator') | ||
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master.become({ | ||
init: function (opts) { | ||
this.nrOfWorkers = opts.nrOfWorkers | ||
this.workers = [] | ||
for (var w = 0; w < this.nrOfWorkers; w++) { | ||
this.workers.push(this.self.create("pi-w", "PiWorker")) | ||
} | ||
this.startTime = Date.now() | ||
} | ||
, calculate: function (opts) { | ||
var i = 0 | ||
this.pi = 0 | ||
this.nrOfResults = 0 | ||
this.nrOfElements = opts.nrOfElements | ||
this.nrOfMessages = opts.nrOfMessages | ||
while (i < this.nrOfMessages) { | ||
for (var w = 0; w < this.nrOfWorkers; w++) { | ||
this.self.tell(this.workers[w], { _: 'work', $: { | ||
start: (i++) * this.nrOfElements | ||
, nrOfElements: this.nrOfElements | ||
}}) | ||
} | ||
} | ||
} | ||
, result: function (val) { | ||
this.pi += val | ||
this.nrOfResults++ | ||
if (this.nrOfResults === this.nrOfMessages) { | ||
console.log('Pi approximation:', this.pi) | ||
console.log('Calculation time:', Date.now() - this.startTime) | ||
} | ||
} | ||
}) | ||
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master.init({ nrOfWorkers: 4 }) | ||
master.tell({ _: 'calculate', $: { nrOfElements: 10000, nrOfMessages: 10000 } }) |
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var ActorSystem = require('../').ActorSystem | ||
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var sys = new ActorSystem | ||
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var pong = sys.create('pong') | ||
pong.become({ | ||
init: function () { | ||
this.pongCount = 0 | ||
} | ||
, ping: function (value, reply) { | ||
if (this.pongCount % 1000 == 0) { | ||
console.log("Pong: ping "+this.pongCount) | ||
} | ||
this.sender.tell({ _: 'pong' }) | ||
this.pongCount = this.pongCount + 1 | ||
} | ||
}) | ||
pong.init() | ||
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var ping = sys.create('ping') | ||
ping.become({ | ||
init: function () { | ||
this.pingsLeft = 10000 | ||
this.self.tell(pong, { _: 'ping' }) | ||
} | ||
, pong: function () { | ||
if (this.pingsLeft % 1000 == 0) { | ||
console.log("Ping: pong") | ||
} | ||
if (this.pingsLeft > 0) { | ||
this.self.tell(pong, { _: 'ping' }) | ||
this.pingsLeft -= 1 | ||
} else { | ||
console.log("Ping: stop") | ||
pong.stop() | ||
this.self.stop() | ||
} | ||
} | ||
}) | ||
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ping.init() |
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var ActorSystem = require('../').ActorSystem | ||
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var system = new ActorSystem() | ||
system.define('Slave', { | ||
greetings: function (name, reply, next) { | ||
var self = this | ||
this.self.ask(counter, { _: 'inc' }).when(function () { | ||
self.self.ask(counter, { _: 'get' }).when(function (val) { | ||
self.name = self.name + '-' + val | ||
reply('Salut ' + name + '! We are ' + val + '! I am ' + self.name) | ||
next() | ||
}) | ||
}) | ||
} | ||
}) | ||
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var slaves = []; | ||
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for (var i = 10; i--;) { | ||
slaves.push(system.create('slave', 'Slave')) | ||
} | ||
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var counter = system.create('counter') | ||
var one = system.create('one') | ||
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counter.become({ | ||
init: function () { | ||
this.count = 0 | ||
} | ||
, get: function (m, reply) { | ||
reply(this.count) | ||
} | ||
, inc: function (m, reply, next) { | ||
this.self.ask({ _: 'get' }).when(function (count) { | ||
reply() | ||
next(function () { | ||
this.count = 1 + count | ||
}) | ||
}) | ||
} | ||
}) | ||
counter.init() | ||
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var master = system.create('master') | ||
master.init() | ||
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slaves.forEach(function (slave) { | ||
master.ask(slave, { _: 'greetings', $: master.name }).when(function (reply) { | ||
console.log(reply) | ||
console.log(slave.name) | ||
}) | ||
}) |
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/** | ||
* drama | ||
*/ | ||
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var ActorSystem = require('./lib/system').ActorSystem | ||
exports = module.exports = ActorSystem | ||
exports.ActorSystem = ActorSystem |
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var util = require('util') | ||
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function uid () { | ||
return Math.floor(Math.random() * Date.now() * 10000).toString(36) | ||
} | ||
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function Actor () { | ||
this.address = uid() | ||
this.mailbox = [] | ||
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this.running = true | ||
this._locked = {} | ||
this._flushing = false | ||
this._reading = false | ||
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this.beh = { | ||
init: function () {} | ||
} | ||
} | ||
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Actor.prototype.__defineGetter__('name', function () { | ||
return this.context.name | ||
}) | ||
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Actor.prototype.toString = function () { | ||
return this.context.name + ':' + this.address | ||
} | ||
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Actor.prototype.isLocked = function (actorRef) { | ||
if (!actorRef || !actorRef.address) return false | ||
return !!this._locked[actorRef.address] | ||
} | ||
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Actor.prototype.lock = function (actorRef) { | ||
if (!actorRef || !actorRef.address) return false | ||
if (this._locked[actorRef.address]) throw new Error('Attempt to lock twice') | ||
this._locked[actorRef.address] = true | ||
//console.log('%s locked %s', this, actorRef) | ||
} | ||
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Actor.prototype.unlock = function (actorRef) { | ||
if (!actorRef || !actorRef.address) return false | ||
if ('undefined' === typeof this._locked[actorRef.address]) throw new Error('No lock existing like that') | ||
if (!this._locked[actorRef.address]) throw new Error('Attempt to unlock twice') | ||
this._locked[actorRef.address] = false | ||
//console.log('%s unlocked %s', this, actorRef) | ||
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// possible memory leak, it should delete | ||
// but it would be less costly to | ||
// keep the same memory position | ||
// perhaps a garbage collector of last access time | ||
// would work here | ||
} | ||
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Actor.prototype.become = function (beh) { | ||
this.beh = beh | ||
} | ||
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Actor.prototype.processNext = function () { | ||
var self = this | ||
!function read () { | ||
var env = self.mailbox[0] | ||
if (!env) return | ||
//console.log('locked' + env.value.sender) | ||
if (self.isLocked(env.value.sender)) return //process.nextTick(read) | ||
self.mailbox.shift() | ||
self.lock(env.value.sender) | ||
self.receive(env.value) | ||
}() | ||
} | ||
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Actor.prototype.receive = function (message) { | ||
var replyfn | ||
if ('object' === typeof message && '_' in message) { | ||
if (message.sender) { | ||
this.context.sender = message.sender | ||
} | ||
if (message.replyTo) { | ||
replyfn = function (m) { | ||
message.replyTo.tell({ _: 'fulfill', $: m }) | ||
} | ||
} | ||
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// standard behavior | ||
if ('become' === message._) { | ||
this.become(message.$) | ||
this.unlock(message.sender) | ||
return | ||
} | ||
else if ('stop' === message._) { | ||
this.stop() | ||
this.unlock(message.sender) | ||
return | ||
} | ||
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var method = this.beh[message._] | ||
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if (!method && message._ === 'init') method = function () {} | ||
if (!method) { | ||
console.log(this) | ||
throw new Error('No such method ' + message._ + ' ' + util.inspect(message.$)) | ||
} | ||
var handle = function handle (val) { | ||
if (len <= 2) { | ||
var fn = method.call(this.context, val, replyfn) | ||
fn && fn.call(this.context) | ||
this.unlock(message.sender) | ||
return | ||
} | ||
else { | ||
method.call(this.context, val, replyfn, function (fn) { | ||
fn && fn.call(this.context) | ||
this.unlock(message.sender) | ||
}.bind(this)) | ||
} | ||
}.bind(this) | ||
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var len = method.length | ||
if ('object' === typeof message.$ && message.$.isFuture) { | ||
message.$.when(function (val) { | ||
handle(val) | ||
}) | ||
} | ||
else handle(message.$) | ||
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} else { | ||
// | ||
} | ||
} | ||
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Actor.prototype.flush = function (callback) { | ||
var self = this | ||
if (this._flushing) return callback && callback.call(self.context) | ||
this._flushing = true | ||
!function next () { | ||
if (self.reading) return | ||
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self.reading = true | ||
self.processNext() | ||
self.reading = false | ||
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if (self.mailbox.length) next() | ||
else { | ||
self._flushing = false | ||
callback && callback.call(self.context) | ||
} | ||
}() | ||
} | ||
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Actor.prototype.send = function (env) { | ||
if (!this.running) return | ||
this.mailbox[this.isLocked(env.sender) ? 'unshift' : 'push'](env) | ||
this.flush() | ||
} | ||
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Actor.prototype.stop = function () { | ||
var self = this | ||
this.running = false | ||
this.flush(function () { | ||
self.context.self.destroy() | ||
}) | ||
} | ||
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exports.Actor = Actor |
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var Props = require('./props') | ||
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function Context (ctx) { | ||
this.children = new Registry() | ||
this.parent = ctx.parent | ||
this.props = ctx.props | ||
this.self = ctx.self | ||
this.sender = ctx.sender | ||
} | ||
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Context | ||
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Context.prototype.stop = function (actorRef, callback) { | ||
actorRef.stop(callback) | ||
} |
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var util = require('util') | ||
var Actor = require('./actor').Actor | ||
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function Future () { | ||
Actor.call(this) | ||
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var self = this | ||
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this.isFuture = true | ||
this.fulfilled = false | ||
this.value = null | ||
this.listeners = [] | ||
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this.beh = { | ||
fulfill: function (value) { | ||
self.value = value | ||
self.fulfilled = true | ||
if (!self.listeners.length) return | ||
self.listeners.forEach(function (fn) { | ||
fn(value) | ||
}) | ||
this.self.stop() | ||
} | ||
} | ||
} | ||
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util.inherits(Future, Actor) | ||
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Future.prototype.when = function (fn) { | ||
if (!this.fulfilled) { | ||
this.listeners.push(fn) | ||
} else { | ||
fn(this.value) | ||
this.context.self.stop() | ||
} | ||
} | ||
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exports.Future = Future |
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