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Demo implementation of Terra using Weltschmerz and Foreman
World generator for Terra. Foreman translates Weltschmerz's world map for Terra's consumption and provides Terra with everything it needs. Foreman is the supervisor who reads plans and orders workers around.
World executor - Terra is the worker who does what it's told, nothing more, nothing less.
Standalone GUI world map generator which uses Weltschmerz library to create a realistic 2D world map by simulating real life environmental conditions.
World planner for Terra. Generates various maps which are then combined into a high level representation of a world map. Weltschmerz is the architect who doesn't get his hands dirty.
CLR wrapper for FastNoise C++
C++ wrapper for FastNoiseSIMD library
Terra test game server
Test game for Terra utilizing Weltschmerz and JavaMonkeyEngine
Terra, client side.
World generator for Terra
Generator/translator for passing on Weltschmerz's designs to Terra
Terra - Voxel octree of chunks, made for Rituals of the old
3D model loader. Gets GLTF meshes imported into JME. For terrain blocks only.
Reusable code and assets for jMonkeyEngine games, including the SkyControl library for sky simulation (code has New BSD license)
Skybox for Rituals of the old
Heisenberg physics library
Entity Component System designed for Rituals of the old
Experiments in SVO DAGs
A complete 3D game development suite written purely in Java.
map generator stuff