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Weapon Index Out of Bounds #21

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eljeffeg opened this issue Sep 2, 2017 · 1 comment
Closed

Weapon Index Out of Bounds #21

eljeffeg opened this issue Sep 2, 2017 · 1 comment

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@eljeffeg
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eljeffeg commented Sep 2, 2017

Issue when showing errors that would love to get fixed.

Invalid Mesh Point Data String Found by IWeapon (Weapon Index Out of Bounds)

Mesh = ...\SGI\Mesh\Human_CruiserHeavy_BC304.mesh
MeshPointString = 'Weapon-1'
Parsed Weapon Index = 1
Max Weapon Index = {}

Mesh = ...\SGI\Mesh\Human_CruiserHeavy_BC304.mesh
MeshPointString = 'Weapon-2'
Parsed Weapon Index = 2
Max Weapon Index = {}

Mesh = ...\SGI\Mesh\Human_FrigateAntiFighter_Claudius.mesh
MeshPointString = 'Weapon-1'
Parsed Weapon Index = 1
Max Weapon Index = {}

Possible duplicate of #18 which has these in the log - same problem?
Human_CruiserHeavy_BC304 has weapon:1 damage in LEFT bank but no weapon points for its current mesh. Is this intended?
Human_CruiserHeavy_BC304 has weapon:1 damage in RIGHT bank but no weapon points for its current mesh. Is this intended?

@dotNfg
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dotNfg commented Sep 18, 2017

Issue has been resolved: 3c972f7

@dotNfg dotNfg closed this as completed Sep 18, 2017
@eljeffeg eljeffeg removed this from General Game in Game Organization Oct 16, 2017
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