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Issue when showing errors that would love to get fixed.
Invalid Mesh Point Data String Found by IWeapon (Weapon Index Out of Bounds)
Mesh = ...\SGI\Mesh\Human_CruiserHeavy_BC304.mesh
MeshPointString = 'Weapon-1'
Parsed Weapon Index = 1
Max Weapon Index = {}
Mesh = ...\SGI\Mesh\Human_CruiserHeavy_BC304.mesh
MeshPointString = 'Weapon-2'
Parsed Weapon Index = 2
Max Weapon Index = {}
Mesh = ...\SGI\Mesh\Human_FrigateAntiFighter_Claudius.mesh
MeshPointString = 'Weapon-1'
Parsed Weapon Index = 1
Max Weapon Index = {}
Possible duplicate of #18 which has these in the log - same problem?
Human_CruiserHeavy_BC304 has weapon:1 damage in LEFT bank but no weapon points for its current mesh. Is this intended?
Human_CruiserHeavy_BC304 has weapon:1 damage in RIGHT bank but no weapon points for its current mesh. Is this intended?
The text was updated successfully, but these errors were encountered:
Issue when showing errors that would love to get fixed.
Invalid Mesh Point Data String Found by IWeapon (Weapon Index Out of Bounds)
Mesh = ...\SGI\Mesh\Human_CruiserHeavy_BC304.mesh
MeshPointString = 'Weapon-1'
Parsed Weapon Index = 1
Max Weapon Index = {}
Mesh = ...\SGI\Mesh\Human_CruiserHeavy_BC304.mesh
MeshPointString = 'Weapon-2'
Parsed Weapon Index = 2
Max Weapon Index = {}
Mesh = ...\SGI\Mesh\Human_FrigateAntiFighter_Claudius.mesh
MeshPointString = 'Weapon-1'
Parsed Weapon Index = 1
Max Weapon Index = {}
Possible duplicate of #18 which has these in the log - same problem?
Human_CruiserHeavy_BC304 has weapon:1 damage in LEFT bank but no weapon points for its current mesh. Is this intended?
Human_CruiserHeavy_BC304 has weapon:1 damage in RIGHT bank but no weapon points for its current mesh. Is this intended?
The text was updated successfully, but these errors were encountered: