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Log Errors #18
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*** TextureSystem could not find file (SkinTech) within TextureSystem's working directory (Textures). I fixed the issue.. if it is an issue. So, this file reference is located in the HUD.brushes. I'm assuming this was suppose to look for "Skin_Tech" and not "SkinTech". Since we renamed our Skin_Tech, I changed it to Human_GUI_Skin. But as a point of reference, I actually converted the Sins Stock game HUD.brushes binary file to see what the game had there and it also had "SkinTech", which it also doesn't have a texture for. So even the stock game had this bug. Oddly, this file reference is for a brush called "MicBrush", which doesn't appear to be referenced anywhere and may not even be used. |
I also fixed the D3DXCreateEffect Error Buffer issues. |
Shader tweaks to remove D3DXCreateEffect Error Buffer. Brush change from non-existant texture to human skin.
Looking through a forum thread, I found this information on the error "no weapon points for its current mesh".
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Titan Cosmetic entity errors should be fixed now. 9a8f891 |
Additional has weapon damage in bank but no weapon points. |
Raptor is fixed |
Here are some errors in the log that should be looked at, if they haven't already. Fixed some already, see below.
D3DXCreateEffect Error Buffer: PipelineEffect\Particle_MeshShadowed.fx(114,6): warning X3557: loop only executes for 1 iteration(s), forcing loop to unrollD3DXCreateEffect Error Buffer: PipelineEffect\GS_ShadowedAsteroid.fx(114,6): warning X3557: loop only executes for 1 iteration(s), forcing loop to unrollD3DXCreateEffect Error Buffer: PipelineEffect\GS_ShadowedShip.fx(255,6): warning X3557: loop only executes for 1 iteration(s), forcing loop to unrollPipelineEffect\GS_ShadowedShip.fx(257,7): warning X3557: loop only executes for 1 iteration(s), forcing loop to unrollPipelineEffect\GS_ShadowedShip.fx(257,7): warning X3557: loop only executes for 1 iteration(s), forcing loop to unrollPipelineEffect\GS_ShadowedShip.fx(128,6): warning X3557: loop only executes for 1 iteration(s), forcing loop to unroll*** TextureSystem could not find file (SkinTech) within TextureSystem's working directory (Textures).Reloading All PipelineEffects...
Creating player mappings ... (rand seed:1976703446)
Human_FrigateLight_X303 has weapon:0 damage in BACK bank but no weapon points for its current mesh. Is this intended?Human_FrigateLight_X303 has weapon:1 damage in FRONT bank but no weapon points for its current mesh. Is this intended?Human_FrigateLight_X303 has weapon:2 damage in LEFT bank but no weapon points for its current mesh. Is this intended?Human_FrigateLight_X303 has weapon:2 damage in RIGHT bank but no weapon points for its current mesh. Is this intended?Human_FrigateLight_X303 has weapon:0 damage in BACK bank but no weapon points for its current mesh. Is this intended?Human_FrigateLight_X303 has weapon:1 damage in FRONT bank but no weapon points for its current mesh. Is this intended?Human_FrigateLight_X303 has weapon:2 damage in LEFT bank but no weapon points for its current mesh. Is this intended?Human_FrigateLight_X303 has weapon:2 damage in RIGHT bank but no weapon points for its current mesh. Is this intended?Human_CruiserHeavy_BC304 has weapon:1 damage in LEFT bank but no weapon points for its current mesh. Is this intended?Human_CruiserHeavy_BC304 has weapon:1 damage in RIGHT bank but no weapon points for its current mesh. Is this intended?Human_CruiserHeavy_BC304 has weapon:1 damage in LEFT bank but no weapon points for its current mesh. Is this intended?Human_CruiserHeavy_BC304 has weapon:1 damage in RIGHT bank but no weapon points for its current mesh. Is this intended?TITAN_PSIREBEL_COSMETIC has weapon:3 damage in BACK bank but no weapon points for its current mesh. Is this intended?Human_TitanDefense_Hephestus_Cosmetic has weapon:0 damage in LEFT bank but no weapon points for its current mesh. Is this intended?Human_TitanDefense_Hephestus_Cosmetic has weapon:0 damage in RIGHT bank but no weapon points for its current mesh. Is this intended?Human_TitanDefense_Hephestus_Cosmetic has weapon:1 damage in BACK bank but no weapon points for its current mesh. Is this intended?Human_TitanDefense_Hephestus_Cosmetic has weapon:1 damage in LEFT bank but no weapon points for its current mesh. Is this intended?Human_TitanDefense_Hephestus_Cosmetic has weapon:1 damage in RIGHT bank but no weapon points for its current mesh. Is this intended?Human_TitanDefense_Hephestus_Cosmetic has weapon:2 damage in BACK bank but no weapon points for its current mesh. Is this intended?Human_TitanDefense_Hephestus_Cosmetic has weapon:3 damage in LEFT bank but no weapon points for its current mesh. Is this intended?Human_TitanDefense_Hephestus_Cosmetic has weapon:3 damage in RIGHT bank but no weapon points for its current mesh. Is this intended?Human_TitanOffense_Tartarus_Cosmetic has weapon:1 damage in FRONT bank but no weapon points for its current mesh. Is this intended?Human_TitanOffense_Tartarus_Cosmetic has weapon:1 damage in BACK bank but no weapon points for its current mesh. Is this intended?Human_TitanOffense_Tartarus_Cosmetic has weapon:1 damage in LEFT bank but no weapon points for its current mesh. Is this intended?Human_TitanOffense_Tartarus_Cosmetic has weapon:1 damage in RIGHT bank but no weapon points for its current mesh. Is this intended?Human_TitanOffense_Tartarus_Cosmetic has weapon:3 damage in LEFT bank but no weapon points for its current mesh. Is this intended?Human_TitanOffense_Tartarus_Cosmetic has weapon:3 damage in RIGHT bank but no weapon points for its current mesh. Is this intended?TITAN_PHASEREBEL_COSMETIC has weapon:2 damage in BACK bank but no weapon points for its current mesh. Is this intended?The text was updated successfully, but these errors were encountered: