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A highly flexible, voxel-powered game engine with an embedded editor. Create games using Lua, the native C/C++ API, and assets authored in voxel editors like MagicaVoxel or Avoyd.
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Lua serializer and pretty printer.
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An ongoing attempt to re-engineer LuaJIT from scratch
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Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
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Two-Level Segregated Fit memory allocator implementation.
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Terasology - open source voxel world