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duration == 0.0 results unexpected behavior #1037

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@k-okada k-okada commented Dec 19, 2017

seqplay (playPattern) crashes when duration = 0, and MoveIt publishes JTA starting with current state position with duration = 0...., that the cause of #1036

#1013 removes magic number to subtract 0.2 from duration[0], because if we send angle-vector-sequence with 0.2, it goes unexpected behavior.
After #1013, the robot goes unexpected behavior if we send angle-vector-sequence with 0. so this patch force set duration = 0.001 when duration = 0 is set.

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k-okada commented Dec 22, 2017

Merged as a part of #1038

@k-okada k-okada closed this Dec 22, 2017
@k-okada k-okada deleted the fix_1036 branch December 22, 2017 03:33
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