duration == 0.0 results unexpected behavior #1037
Closed
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
seqplay (playPattern) crashes when duration = 0, and MoveIt publishes JTA starting with current state position with duration = 0...., that the cause of #1036
#1013 removes magic number to subtract
0.2
fromduration[0]
, because if we sendangle-vector-sequence
with0.2
, it goes unexpected behavior.After #1013, the robot goes unexpected behavior if we send
angle-vector-sequence
with0
. so this patch force setduration = 0.001
whenduration = 0
is set.