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Fixed an issue with interpreters started using a persisted state not being "resolved" in full #3140

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merged 1 commit into from
Mar 10, 2022

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@Andarist Andarist commented Mar 9, 2022

fixes #3111

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friendly-darkness-3h5gh9 Issue #3111

// this is usually called by `machine.getInitialState` but if we rehydrate from a state we might bypass this call
// we also don't want to call this method here as it resolves the full initial state which might involve calling assign actions
// and that could potentially lead to some unwanted side-effects (even such as creating some rogue actors)
(this.machine as any)._init();
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This should really only be called here:

// TODO: this is the real fix for initialization once
// state node getters are deprecated
// if (!this.parent) {
// this._init();
// }

but we are still blocked by supporting "getters" for targets so we can't call this in a constructor as the machine doesn't get yet returned to the caller at this point in time and thus a thing like this fails on reading from undefined:

get NEXT() {
return idMachine.states.A;
},

@Andarist Andarist merged commit 502ffe9 into main Mar 10, 2022
@Andarist Andarist deleted the andarist/fix-3111 branch March 10, 2022 07:26
This was referenced Mar 10, 2022
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Bug: Delayed transitions stop working after state restoration.
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