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This repository has been archived by the owner on Sep 22, 2021. It is now read-only.
I'm not sure if that event exists, sounds like something calculated client side. If it does, you can add an event handler like the others that exist. Weapon fired should probably be quite similar to it, check where it originates from and add your own handler next to it.
Hi,
I wanted to use your library because I am interested in bullet_impact events in demos, but it seems that it is not being parsed since there isn't even a case for it in the game event handler: https://github.com/StatsHelix/demoinfo/blob/master/DemoInfo/DP/Handler/GameEventHandler.cs
Is it somehow possible to get this event?
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