Skip to content
This repository has been archived by the owner on Sep 22, 2021. It is now read-only.

bullet_impact event #161

Closed
tobuhl opened this issue Mar 27, 2020 · 2 comments
Closed

bullet_impact event #161

tobuhl opened this issue Mar 27, 2020 · 2 comments

Comments

@tobuhl
Copy link

tobuhl commented Mar 27, 2020

Hi,

I wanted to use your library because I am interested in bullet_impact events in demos, but it seems that it is not being parsed since there isn't even a case for it in the game event handler: https://github.com/StatsHelix/demoinfo/blob/master/DemoInfo/DP/Handler/GameEventHandler.cs

Is it somehow possible to get this event?

@master117
Copy link
Contributor

I'm not sure if that event exists, sounds like something calculated client side. If it does, you can add an event handler like the others that exist. Weapon fired should probably be quite similar to it, check where it originates from and add your own handler next to it.

@tobuhl
Copy link
Author

tobuhl commented Mar 27, 2020

Alright, I see. It makes sense that non-hit bullet impacts aren't networked. I just thought that all (https://wiki.alliedmods.net/Counter-Strike:_Global_Offensive_Events) events are networked.

Thank you for your quick reply.

@tobuhl tobuhl closed this as completed Mar 27, 2020
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants