A fun deathmatch mod for the classic Quake that requires no client-side modifications. It includes several changes to the game logic using only the default game resources.
It is still in beta, so expect a few bugs.
The compiler used to build this source is FTEQCC, which can be found here: http://www.fteqw.com/ftedownloads/30-downloads/75-maintrunk
- Create folder named funquakedm inside the Quake game folder
- Download the progs.dat file from this repository and place inside the funquakedm directory (so that you'll have "[quake dir]\funquakedm\progs.dat")
- Run quake.exe -game funquakedm (or replace quake.exe with your favorite Quake client)
- Start your server and have fun!
- One-key instant melee attack with the axe (CoD-like) - The Axe is finally useful!
- To assign it to the Q key, run on the console: /BIND Q "IMPULSE 20"
- Fired grenades/rockets/lasers will teleport. You can attack people thru teleports
- You kick away items you won't take, as well as player heads
- Items will fly away when caught on explosions. You can blow items away from enemies
- You can even blast away grenades and nails on explosions
- Players now drop all their weapons when they die (instead of a backpack)
- Players starts bleeding when near death (< 20 health)
- Weapons Improvements:
- The Axe: is much stronger
- Shotgun (now a laser gun): Laser beam that tosses the target far away (good defense)
- Super Shotgun: More bullets, takes longer between shots
- Nailgun (now a machinegun): Shoots very fast shotgun-like bullets (much cooler!)
- Super Nailgun: Nails bounce on walls!
- Grenade Launcher: Grenades explode on any contact (won't bounce)
- Rocket Launcher: Rocket will go drunk at long range (kinda like actual rockets)
- Lightning gun: A single super strong bolt that takes a long time to charge (like the Q3 Rail Gun)
- [currently disabled] Secondary trigger for weapons. Every gun has a secondary attack (IMPULSE 21)
- Known bug: You can't hold the trigger for multiple shots, only one shot per click