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Stay In Tarkov Client

An Escape From Tarkov BepInEx module designed to be used with the SIT.Aki-Server-Mod with the ultimate goal of "Offline" Coop
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Table of Contents
  1. About The Project
  2. Getting Started
  3. Contact
  4. Roadmap
  5. Contributing
  6. Acknowledgments
  7. License

About The Project

Stay In Tarkov (SIT) is a Escape From Tarkov mod designed for cooperative play.

Stay In Tarkov is currently under development by a small team of developers. While SIT is playable, there are many bugs, synchronization and performance issues during gameplay. Escape From Tarkov and SPT-AKI updates frequently and oftentimes, your progress must be reset.

In other words, SIT is not a perfect replacement of the live experience: always keep in mind that game breaking bugs and progression issues will occur and there are no way around it.

Getting Started

All the information you'll need to get SIT setup can be found on our docs here

Please make sure you have read the docs before coming to us in the Discord as they likely contain the answers you're looking for

Roadmap

Our roadmap can be found here

Contact/Support

The best place to get in contact with us is likely on the SIT Discord.
Our Discord invite link can be found at https://stayintarkov.com/discord

Contributing

  • Pull requests are encouraged and deeply appreciated. Thanks to all contributors!

  • Code contributions have a strict NO GCLASSXXX policy. If your code has a GCLASS that is neccessary to it working please provide the Pull Request with the list so that they can be remapped before merging.

License

  • 99% of the original core and single-player functionality completed by SPT-Aki teams. There are licenses pertaining to them within this source

  • Paulov's work is unlicensed. Unlicensed does not allow any unauthorized or commericial use of Paulov's work. Credit must be provided.

  • SIT team's work is MIT licensed

  • RevenantX LiteNetLib is MIT licensed

  • DrakiaXYZ projects contain the MIT License (as of 1.10, Drakia's projects are no longer embedded)

Acknowledgments & Thanks