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#Audio Rate Animation

An example on how to drive accurate, synchronized animations using the dsp cycle

Triggering events using the sample rate of audio: in Pure Data it is common to read arrays, drive events using sound objects (such as [phasor~], [sine~], [expr~] etc). This is really useful when building synchronized animations and/or different looping events. This small repo is an implementation of this idea in OpenFrameworks. The oscillator class has been forked from the AVSys workshop repository ( )

The Pd-Example illustrates the concept of using a saw tooth sound signal and read values from a sound buffer with its values.

(Built with OF 8.4 / xCode 6.1.1) (c) 2014

GPL v3