Skip to content

stc/Audio-Rate-Animation

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

5 Commits
 
 
 
 
 
 

Repository files navigation

#Audio Rate Animation

An example on how to drive accurate, synchronized animations using the dsp cycle

Triggering events using the sample rate of audio: in Pure Data it is common to read arrays, drive events using sound objects (such as [phasor~], [sine~], [expr~] etc). This is really useful when building synchronized animations and/or different looping events. This small repo is an implementation of this idea in OpenFrameworks. The oscillator class has been forked from the AVSys workshop repository ( https://github.com/ofZach/avsys2012 )

The Pd-Example illustrates the concept of using a saw tooth sound signal and read values from a sound buffer with its values.

(Built with OF 8.4 / xCode 6.1.1) (c) stc@binaura.net 2014

GPL v3

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published