-
-
Notifications
You must be signed in to change notification settings - Fork 400
/
index.d.ts
103 lines (96 loc) · 3.48 KB
/
index.d.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
/*
* @license Apache-2.0
*
* Copyright (c) 2020 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// TypeScript Version: 2.0
/**
* Interface describing `sceil`.
*/
interface Routine {
/**
* Rounds each element in a single-precision floating-point strided array `x` toward positive infinity and assigns the results to elements in a single-precision floating-point strided array `y`.
*
* @param N - number of indexed elements
* @param x - input array
* @param strideX - `x` stride length
* @param y - destination array
* @param strideY - `y` stride length
* @returns `y`
*
* @example
* var Float32Array = require( `@stdlib/array/float32` );
*
* var x = new Float32Array( [ 1.1, 2.5, -3.5, 4.0, -5.9 ] );
* var y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] );
*
* sceil( x.length, x, 1, y, 1 );
* // y => <Float32Array>[ 2.0, 3.0, -3.0, 4.0, -5.0 ]
*/
( N: number, x: Float32Array, strideX: number, y: Float32Array, strideY: number ): Float32Array; // tslint:disable-line:max-line-length
/**
* Rounds each element in a single-precision floating-point strided array `x` toward positive infinity and assigns the results to elements in a single-precision floating-point strided array `y` using alternative indexing semantics.
*
* @param N - number of indexed elements
* @param x - input array
* @param strideX - `x` stride length
* @param offsetX - starting index for `x`
* @param y - destination array
* @param strideY - `y` stride length
* @param offsetY - starting index for `y`
* @returns `y`
*
* @example
* var Float32Array = require( `@stdlib/array/float32` );
*
* var x = new Float32Array( [ 1.1, 2.5, -3.5, 4.0, -5.9 ] );
* var y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] );
*
* sceil.ndarray( x.length, x, 1, 0, y, 1, 0 );
* // y => <Float32Array>[ 2.0, 3.0, -3.0, 4.0, -5.0 ]
*/
ndarray( N: number, x: Float32Array, strideX: number, offsetX: number, y: Float32Array, strideY: number, offsetY: number ): Float32Array; // tslint:disable-line:max-line-length
}
/**
* Rounds each element in a single-precision floating-point strided array `x` toward positive infinity and assigns the results to elements in a single-precision floating-point strided array `y`.
*
* @param N - number of indexed elements
* @param x - input array
* @param strideX - `x` stride length
* @param y - destination array
* @param strideY - `y` stride length
* @returns `y`
*
* @example
* var Float32Array = require( `@stdlib/array/float32` );
*
* var x = new Float32Array( [ 1.1, 2.5, -3.5, 4.0, -5.9 ] );
* var y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] );
*
* sceil( x.length, x, 1, y, 1 );
* // y => <Float32Array>[ 2.0, 3.0, -3.0, 4.0, -5.0 ]
*
* @example
* var Float32Array = require( `@stdlib/array/float32` );
*
* var x = new Float32Array( [ 1.1, 2.5, -3.5, 4.0, -5.9 ] );
* var y = new Float32Array( [ 0.0, 0.0, 0.0, 0.0, 0.0 ] );
*
* sceil.ndarray( x.length, x, 1, 0, y, 1, 0 );
* // y => <Float32Array>[ 2.0, 3.0, -3.0, 4.0, -5.0 ]
*/
declare var sceil: Routine;
// EXPORTS //
export = sceil;