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TODO: Multiple materials support #2

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steaklive opened this issue Jan 24, 2020 · 1 comment
Closed

TODO: Multiple materials support #2

steaklive opened this issue Jan 24, 2020 · 1 comment
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enhancement New feature or request

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@steaklive
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Currently, RenderObject supports only one material per mesh

@steaklive steaklive added bug Something isn't working enhancement New feature or request and removed bug Something isn't working labels Jan 24, 2020
@steaklive
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In progress

steaklive added a commit that referenced this issue Jul 7, 2023
- one uint32 for various flags in ObjectCB instead of constant buffer floats etc.
- added ER_RenderingObject::UpdateBitmaskFlags()
- replaced 4-channel extra gbuffer texture #2 with one channel uint32
- fixed bugs with reflections on fur and transparent objects
- cleaned up code in various shaders and in ER_RenderingObject.cpp/h
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