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- one uint32 for various flags in ObjectCB instead of constant buffer floats etc.
- added ER_RenderingObject::UpdateBitmaskFlags()
- replaced 4-channel extra gbuffer texture #2 with one channel uint32
- fixed bugs with reflections on fur and transparent objects
- cleaned up code in various shaders and in ER_RenderingObject.cpp/h
Currently, RenderObject supports only one material per mesh
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