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clsUserStats.cls
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clsUserStats.cls
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VERSION 1.0 CLASS
BEGIN
MultiUse = -1 'True
Persistable = 0 'NotPersistable
DataBindingBehavior = 0 'vbNone
DataSourceBehavior = 0 'vbNone
MTSTransactionMode = 0 'NotAnMTSObject
END
Attribute VB_Name = "clsUserStats"
Attribute VB_GlobalNameSpace = False
Attribute VB_Creatable = True
Attribute VB_PredeclaredId = False
Attribute VB_Exposed = False
' clsUserStats.cls
' Copyright (C) 2008 Eric Evans
Option Explicit
' game icons
Private Const ICSTAR = 1
Private Const ICSEXP = 2
Private Const ICD2DV = 3
Private Const ICD2XP = 4
Private Const ICW2BN = 5
Private Const ICWAR3 = 6
Private Const ICGAVEL = 7
Private Const ICUNKNOWN = 8
Private Const ICBLIZZ = 9
Private Const ICSYSOP = 103
Private Const ICCHAT = 10
Private Const ICDIABLO = 11
Private Const ICDIABLOSW = 12
Private Const ICSQUELCH = 13
Private Const ICJSTR = 14
Private Const ICWAR3X = 15
Private Const LAG_PLUG = 16
Private Const LAG_1 = 17
Private Const LAG_2 = 18
Private Const LAG_3 = 19
Private Const LAG_4 = 20
Private Const LAG_5 = 21
Private Const LAG_6 = 22
Private Const MONITOR_ONLINE = 23
Private Const MONITOR_OFFLINE = 24
Private Const ICSCSW = 25
' world cyber games icons
Private Const IC_WCG_PLAYER = 89
Private Const IC_WCG_REF = 90
Private Const IC_WCRF = 104
Private Const IC_WCPL = 105
Private Const IC_WCGO = 106
Private Const IC_WCSI = 107
Private Const IC_WCBR = 108
Private Const IC_WCPG = 109
' pgtour icons
Private Const IC_PGT_A = 92
Private Const IC_PGT_B = 95
Private Const IC_PGT_C = 98
Private Const IC_PGT_D = 101
' variables
Private m_stat_string As String
Private m_Game As String
Private m_icon As String
Private m_spawn As Boolean
Private m_clan As String
Private m_level As Long
Private m_character_name As String
Private m_character_class_id As Integer
Private m_character_flags As Long
Private m_acts_completed As Long
Private m_character_ladder As Boolean
Private m_wins As Long
Private m_ladder_rating As Long
Private m_high_rating As Long
Private m_ladder_rank As Long
Private m_strength As Long
Private m_dexterity As Long
Private m_vitality As Long
Private m_gold As Long
Private m_magic As Long
Private m_dots As Long
Private m_expansion As Boolean
Private m_hardcore As Boolean
Private m_realm As String
Private m_are_stats_valid As Boolean
Public Property Let Game(ByVal str As String)
m_Game = str
End Property
Public Property Get Game() As String
Game = m_Game
End Property
Public Property Let IsValid(ByVal bln As Boolean)
m_are_stats_valid = bln
End Property
Public Property Get IsValid() As Boolean
IsValid = m_are_stats_valid
End Property
Public Property Get IsWCG() As Boolean
Select Case (StrReverse$(Icon))
Case "WCRF": IsWCG = True
Case "WCPL": IsWCG = True
Case "WCGO": IsWCG = True
Case "WCSI": IsWCG = True
Case "WCBR": IsWCG = True
Case "WCPG": IsWCG = True
End Select
End Property
Public Property Let Icon(ByVal str As String)
m_icon = str
End Property
Public Property Get Icon() As String
Icon = m_icon
End Property
Public Property Get IconTier() As String
If ((Game = PRODUCT_WAR3) Or (Game = PRODUCT_W3XP)) Then
Select Case (Mid$(Icon, 2, 1))
Case "H": IconTier = "Human"
Case "N": IconTier = "Night Elf"
Case "U": IconTier = "Undead"
Case "O": IconTier = "Orc"
Case "R": IconTier = "Random"
Case "D": IconTier = "Tournament"
Case Else: IconTier = Mid$(Icon, 2, 1)
End Select
End If
End Property
Public Property Get IconName() As String
If ((Game = PRODUCT_WAR3) Or (Game = PRODUCT_W3XP)) Then
Select Case (StrReverse$(Icon))
Case "WCRF": IconName = "WCG Referee"
Case "WCPL": IconName = "WCG Player"
Case "WCGO": IconName = "WCG Gold Medalist"
Case "WCSI": IconName = "WCG Silver Medalist"
Case "WCBR": IconName = "WCG Bronze Medalist"
Case "WCPG": IconName = "WCG Professional Gamer"
End Select
If (Len(IconName) > 0) Then
Exit Property
End If
Select Case (Mid$(Icon, 2, 1))
Case "H" ' Human
If (Game = PRODUCT_WAR3) Then
Select Case (Val(Mid(Icon, 1, 1)))
Case 1: IconName = "peon"
Case 2: IconName = "footman"
Case 3: IconName = "knight"
Case 4: IconName = "Archmage"
Case 5: IconName = "Medivh"
End Select
Else
Select Case (Val(Mid(Icon, 1, 1)))
Case 1: IconName = "peon"
Case 2: IconName = "rifleman"
Case 3: IconName = "sorceress"
Case 4: IconName = "spellbreaker"
Case 5: IconName = "Blood Mage"
Case 6: IconName = "Jaina Proudmore"
End Select
End If
Case "N" ' Night Elf
If (Game = PRODUCT_WAR3) Then
Select Case (Val(Mid(Icon, 1, 1)))
Case 1: IconName = "peon"
Case 2: IconName = "archer"
Case 3: IconName = "druid of the claw"
Case 4: IconName = "Priestess of the Moon"
Case 5: IconName = "Furion"
End Select
Else
Select Case (Val(Mid(Icon, 1, 1)))
Case 1: IconName = "peon"
Case 2: IconName = "huntress"
Case 3: IconName = "druid of the talon"
Case 4: IconName = "dryad"
Case 5: IconName = "Keeper of the Grove"
Case 6: IconName = "Maiev"
End Select
End If
Case "U" ' Undead
If (Game = PRODUCT_WAR3) Then
Select Case (Val(Mid(Icon, 1, 1)))
Case 1: IconName = "peon"
Case 2: IconName = "ghoul"
Case 3: IconName = "abomination"
Case 4: IconName = "Lich"
Case 5: IconName = "Tichondrius"
End Select
Else
Select Case (Val(Mid(Icon, 1, 1)))
Case 1: IconName = "peon"
Case 2: IconName = "crypt fiend"
Case 3: IconName = "banshee"
Case 4: IconName = "destroyer"
Case 5: IconName = "Crypt Lord"
Case 6: IconName = "Sylvanas"
End Select
End If
Case "O" ' Orc
If (Game = PRODUCT_WAR3) Then
Select Case (Val(Mid(Icon, 1, 1)))
Case 1: IconName = "peon"
Case 2: IconName = "grunt"
Case 3: IconName = "tauren"
Case 4: IconName = "Far Seer"
Case 5: IconName = "Thrall"
End Select
Else
Select Case (Val(Mid(Icon, 1, 1)))
Case 1: IconName = "peon"
Case 2: IconName = "headhunter"
Case 3: IconName = "shaman"
Case 4: IconName = "Spirit Walker"
Case 5: IconName = "Shadow Hunter"
Case 6: IconName = "Rexxar"
End Select
End If
Case "R" ' Random
If (Game = PRODUCT_WAR3) Then
Select Case (Val(Mid(Icon, 1, 1)))
Case 1: IconName = "peon"
Case 2: IconName = "dragon whelp"
Case 3: IconName = "blue dragon"
Case 4: IconName = "red dragon"
Case 5: IconName = "Deathwing"
End Select
Else
Select Case (Val(Mid(Icon, 1, 1)))
Case 1: IconName = "peon"
Case 2: IconName = "myrmidon"
Case 3: IconName = "siren"
Case 4: IconName = "dragon turtle"
Case 5: IconName = "sea witch"
Case 6: IconName = "Illidan"
End Select
End If
Case "D" ' Tournament
If (Game = PRODUCT_W3XP) Then
Select Case (Val(Mid(Icon, 1, 1)))
Case 1: IconName = "peon"
Case 2: IconName = "Felguard"
Case 3: IconName = "infernal"
Case 4: IconName = "doomguard"
Case 5: IconName = "pit lord"
Case 6: IconName = "Archimonde"
End Select
End If
End Select
If (IconName = vbNullString) Then
IconName = "unknown"
End If
End If
End Property
Public Property Let Statstring(ByVal str As String)
If (Len(str) < 4) Then
Exit Property
End If
Game = StrReverse$(Left$(str, 4))
If (Len(str) >= 5) Then
str = Mid$(str, 5)
If (Left$(str, 1) = " ") Then
str = Mid$(str, 2)
End If
m_stat_string = str
Call Parse
End If
End Property
Public Property Get Statstring() As String
Statstring = m_stat_string
End Property
Public Property Get IsSpawn() As Boolean
IsSpawn = m_spawn
End Property
Public Property Let IsSpawn(ByVal bln As Boolean)
m_spawn = bln
End Property
Public Property Get Clan() As String
Clan = m_clan
End Property
Public Property Let Clan(ByVal str As String)
m_clan = str
End Property
Public Property Get Wins() As Long
Wins = m_wins
End Property
Public Property Let Wins(ByVal lng As Long)
m_wins = lng
End Property
Public Property Get LadderRating() As Long
LadderRating = m_ladder_rating
End Property
Public Property Let LadderRating(ByVal lng As Long)
m_ladder_rating = lng
End Property
Public Property Get HighLadderRating() As Long
HighLadderRating = m_high_rating
End Property
Public Property Let HighLadderRating(ByVal lng As Long)
m_high_rating = lng
End Property
Public Property Get LadderRank() As Long
LadderRank = m_ladder_rank
End Property
Public Property Let LadderRank(ByVal lng As Long)
m_ladder_rank = lng
End Property
Public Property Get Level() As Long
Level = m_level
End Property
Public Property Let Level(ByVal lng As Long)
m_level = lng
End Property
Public Property Get CharacterName() As String
CharacterName = m_character_name
End Property
Public Property Let CharacterName(ByVal str As String)
m_character_name = str
End Property
Public Property Get CharacterClassID() As Integer
CharacterClassID = m_character_class_id
End Property
Public Property Let CharacterClassID(ByVal i As Integer)
m_character_class_id = i
End Property
Public Property Get CharacterClass() As String
On Error GoTo ERROR_HANDLER
If ((Game = PRODUCT_DSHR) Or (Game = PRODUCT_DRTL)) Then
Dim DIClasses(0 To 3) As String
DIClasses(0) = "Warrior"
DIClasses(1) = "Rogue"
DIClasses(2) = "Sorceror"
If (CharacterClassID < UBound(DIClasses)) Then
CharacterClass = DIClasses(CharacterClassID)
End If
ElseIf ((Game = PRODUCT_D2DV) Or (Game = PRODUCT_D2XP)) Then
Dim DIIClasses(0 To 7) As String
DIIClasses(0) = "Amazon"
DIIClasses(1) = "Sorceress"
DIIClasses(2) = "Necromancer"
DIIClasses(3) = "Paladin"
DIIClasses(4) = "Barbarian"
DIIClasses(5) = "Druid"
DIIClasses(6) = "Assassin"
If (CharacterClassID - 1 < UBound(DIIClasses)) Then
CharacterClass = DIIClasses(CharacterClassID - 1)
End If
End If
Exit Property
ERROR_HANDLER:
IsValid = False
Exit Property
End Property
Public Property Let CharacterFlags(ByVal lng As Long)
m_character_flags = lng
End Property
Public Property Get CharacterFlags() As Long
CharacterFlags = m_character_flags
End Property
Public Property Get IsHardcoreCharacter() As Boolean
IsHardcoreCharacter = ((CharacterFlags And &H4) = &H4)
End Property
Public Property Get IsFemaleCharacter() As Boolean
IsFemaleCharacter = _
((m_character_class_id = 1) Or (m_character_class_id = 2) Or _
(m_character_class_id = 7))
End Property
Public Property Get IsExpansionCharacter() As Boolean
If (StrReverse$(Game) = PRODUCT_D2XP) Then
IsExpansionCharacter = True
Else
IsExpansionCharacter = ((CharacterFlags And &H20) = &H20)
End If
End Property
Public Property Get IsCharacterDead() As Boolean
IsCharacterDead = ((IsHardcoreCharacter) And ((CharacterFlags And &H8) = &H8))
End Property
Public Property Let IsLadderCharacter(ByVal bln As Boolean)
m_character_ladder = bln
End Property
Public Property Get IsLadderCharacter() As Boolean
IsLadderCharacter = m_character_ladder
End Property
Public Property Get ActsCompleted() As Integer
ActsCompleted = m_acts_completed
End Property
Public Property Let ActsCompleted(ByVal i As Integer)
m_acts_completed = i
End Property
Public Property Get CurrentAct() As Integer
If ((Game() = PRODUCT_D2DV) Or (Game() = PRODUCT_D2XP)) Then
If (IsExpansionCharacter() = False) Then
CurrentAct = ((ActsCompleted() Mod 4) + 1)
Else
CurrentAct = ((ActsCompleted() Mod 5) + 1)
End If
End If
End Property
Public Property Get CurrentActName() As String
Select Case CurrentAct()
Case 1: CurrentActName = "Act I"
Case 2: CurrentActName = "Act II"
Case 3: CurrentActName = "Act III"
Case 4:
If IsExpansionCharacter() Then
CurrentActName = "Act IV/V" ' either IV or V
Else
CurrentActName = "Act IV"
End If
Case 5: CurrentActName = "Act V" ' this is never seen, but would be proper value for Act V
End Select
End Property
Public Property Get CurrentActAndDifficulty() As String
If CurrentDifficultyID() >= 3 Then
CurrentActAndDifficulty = CurrentDifficulty()
Else
CurrentActAndDifficulty = CurrentActName() & " of " & CurrentDifficulty()
End If
End Property
Public Property Get CurrentDifficulty() As String
If ((Game = PRODUCT_D2DV) Or (Game = PRODUCT_D2XP)) Then
Select Case (CurrentDifficultyID)
Case 0: CurrentDifficulty = "Normal"
Case 1: CurrentDifficulty = "Nightmare"
Case 2: CurrentDifficulty = "Hell"
Case 3: CurrentDifficulty = "All Acts"
End Select
End If
End Property
Public Property Get CurrentDifficultyID() As Integer
Dim difficulty As Integer
If ((Game = PRODUCT_D2DV) Or (Game = PRODUCT_D2XP)) Then
If (IsExpansionCharacter = False) Then
difficulty = Fix(ActsCompleted / 4)
Else
difficulty = Fix(ActsCompleted / 5)
End If
End If
CurrentDifficultyID = difficulty
End Property
Public Property Get CharacterTitle() As String
On Error GoTo ERROR_HANDLER
' thanks c0ol for multi-dimensional array idea
Dim Classic(2, 3, 2) As String
Dim Expansion(2, 3, 2) As String
' softcore
Classic(0, 0, 0) = "Sir"
Classic(0, 0, 1) = "Dame"
Classic(0, 1, 0) = "Lord"
Classic(0, 1, 1) = "Lady"
Classic(0, 2, 0) = "Baron"
Classic(0, 2, 1) = "Baroness"
' hardcore
Classic(1, 0, 0) = "Count"
Classic(1, 0, 1) = "Countess"
Classic(1, 1, 0) = "Duke"
Classic(1, 1, 1) = "Duchess"
Classic(1, 2, 0) = "King"
Classic(1, 2, 1) = "Queen"
' softcore
Expansion(0, 0, 0) = "Slayer"
Expansion(0, 1, 0) = "Champion"
Expansion(0, 2, 0) = "Patriarch"
Expansion(0, 2, 1) = "Matriarch"
' hardcore
Expansion(1, 0, 0) = "Destroyer"
Expansion(1, 1, 0) = "Conquerer"
Expansion(1, 2, 0) = "Guardian"
If ((Game = PRODUCT_D2DV) Or (Game = PRODUCT_D2XP)) Then
If (CurrentDifficultyID >= 1) Then
If (IsExpansionCharacter = False) Then
CharacterTitle = _
Classic(IIf(IsHardcoreCharacter, 1, 0), CurrentDifficultyID - 1, IIf(IsFemaleCharacter, 1, 0))
' run again with is female as false
If (CharacterTitle = vbNullString) Then
CharacterTitle = Classic(IIf(IsHardcoreCharacter, 1, 0), CurrentDifficultyID - 1, 0)
End If
Else
CharacterTitle = _
Expansion(IIf(IsHardcoreCharacter, 1, 0), CurrentDifficultyID - 1, IIf(IsFemaleCharacter, 1, 0))
' run again with is female as false
If (CharacterTitle = vbNullString) Then
CharacterTitle = Expansion(IIf(IsHardcoreCharacter, 1, 0), CurrentDifficultyID - 1, 0)
End If
End If
End If
End If
Exit Property
ERROR_HANDLER:
CharacterTitle = vbNullString
Exit Property
End Property
Public Property Get CharacterTitleAndName() As String
CharacterTitleAndName = CharacterTitle()
If (LenB(CharacterTitleAndName) > 0) Then CharacterTitleAndName = CharacterTitleAndName & " "
CharacterTitleAndName = CharacterTitleAndName & CharacterName()
End Property
Public Property Get Dots() As Long
Dots = m_dots
End Property
Public Property Let Dots(ByVal lng As Long)
m_dots = lng
End Property
Public Property Get Strength() As Long
Strength = m_strength
End Property
Public Property Let Strength(ByVal lng As Long)
m_strength = lng
End Property
Public Property Get Magic() As Long
Magic = m_magic
End Property
Public Property Let Magic(ByVal lng As Long)
m_magic = lng
End Property
Public Property Get Gold() As Long
Gold = m_gold
End Property
Public Property Let Gold(ByVal lng As Long)
m_gold = lng
End Property
Public Property Get Dexterity() As Long
Dexterity = m_dexterity
End Property
Public Property Let Dexterity(ByVal lng As Long)
m_dexterity = lng
End Property
Public Property Get Vitality() As Long
Vitality = m_vitality
End Property
Public Property Let Vitality(ByVal lng As Long)
m_vitality = lng
End Property
Public Property Get Realm() As String
Realm = m_realm
End Property
Public Property Let Realm(ByVal str As String)
m_realm = str
End Property
Public Property Get ToString() As String
Dim buf As String
buf = GetProductInfo(Game).FullName
Select Case (Game)
Case PRODUCT_SSHR, PRODUCT_STAR, PRODUCT_JSTR, PRODUCT_SEXP
buf = buf & StarCraft_ToString()
Case PRODUCT_DSHR, PRODUCT_DRTL
buf = buf & Diablo_ToString()
Case PRODUCT_D2DV, PRODUCT_D2XP
buf = buf & DiabloII_ToString()
Case PRODUCT_W2BN
buf = buf & WarCraftII_ToString()
Case PRODUCT_WAR3, PRODUCT_W3XP
buf = buf & WarCraftIII_ToString()
End Select
'buf = buf & "."
ToString = buf
End Property
Public Property Get IconCode() As Integer
Dim intWins As Long
If (BotVars.ShowStatsIcons) Then
Select Case (StrReverse$(Icon))
Case "WCRF": IconCode = IC_WCRF
Case "WCPL": IconCode = IC_WCPL
Case "WCGO": IconCode = IC_WCGO
Case "WCSI": IconCode = IC_WCSI
Case "WCBR": IconCode = IC_WCBR
Case "WCPG": IconCode = IC_WCPG
End Select
If (IconCode) Then
Exit Property
End If
Select Case Game
Case PRODUCT_DRTL
If (IsValid) Then
IconCode = (ICON_START_DRTL + CharacterClassID)
End If
Case PRODUCT_DSHR
If (IsValid) Then
IconCode = ICON_START_DSHR
End If
Case PRODUCT_D2DV, PRODUCT_D2XP
If (LenB(Statstring) > 0) Then
IconCode = (ICON_START_D2 + CharacterClassID - 1)
End If
Case PRODUCT_STAR, PRODUCT_SEXP
intWins = Wins
If (intWins > 10&) Then intWins = 10&
IconCode = CInt(ICON_START_SC + intWins)
Case PRODUCT_W2BN
intWins = Wins
If (intWins > 10&) Then intWins = 10&
IconCode = CInt(ICON_START_W2 + intWins)
Case PRODUCT_WAR3, PRODUCT_W3XP
IconCode = _
GetW3ImageListPosition(Val(Mid$(Icon(), 1, 1)), Mid$(Icon(), 2, 1))
If IconCode > 0 Then
If (Game = PRODUCT_W3XP) Then
IconCode = (ICON_START_W3XP + IconCode)
Else
IconCode = (ICON_START_WAR3 + IconCode)
End If
End If
End Select
End If
If ((IconCode = 0) Or (IconCode = ICUNKNOWN)) Then
Select Case (Game)
Case PRODUCT_CHAT: IconCode = ICCHAT
Case PRODUCT_SSHR: IconCode = ICSCSW
Case PRODUCT_STAR: IconCode = ICSTAR
Case PRODUCT_JSTR: IconCode = ICJSTR
Case PRODUCT_SEXP: IconCode = ICSEXP
Case PRODUCT_DSHR: IconCode = ICDIABLOSW
Case PRODUCT_DRTL: IconCode = ICDIABLO
Case PRODUCT_W2BN: IconCode = ICW2BN
Case PRODUCT_D2DV: IconCode = ICD2DV
Case PRODUCT_D2XP: IconCode = ICD2XP
Case PRODUCT_WAR3: IconCode = ICWAR3
Case PRODUCT_W3XP: IconCode = ICWAR3X
Case Else: IconCode = ICUNKNOWN
End Select
End If
End Property
Private Function GetW3ImageListPosition(ByVal Icon As String, ByRef Race As String) As Integer
Dim IMLPos As Integer
Dim PerTier As Integer
If Game = PRODUCT_WAR3 Then
PerTier = 5
Else
PerTier = 6
End If
Select Case Race
Case "H"
IMLPos = 1
Case "N"
IMLPos = 1 + (PerTier * 1)
Case "U"
IMLPos = 1 + (PerTier * 2)
Case "O"
IMLPos = 1 + (PerTier * 3)
Case "R"
IMLPos = 1 + (PerTier * 4)
Case "T", "D"
IMLPos = 1 + (PerTier * 5)
Case Else
IMLPos = 0
End Select
If StrictIsNumeric(Icon) And IMLPos > 0 Then
IMLPos = IMLPos + (CInt(Icon) - 1)
End If
GetW3ImageListPosition = IMLPos
End Function
Private Sub Parse()
On Error GoTo ERROR_HANDLER
IsValid = True
If (Statstring = vbNullString) Then
Exit Sub
End If
Select Case (Game)
Case PRODUCT_SSHR, PRODUCT_STAR, PRODUCT_JSTR, PRODUCT_SEXP
Call ParseStarCraft
Case PRODUCT_DSHR, PRODUCT_DRTL
Call ParseDiablo
Case PRODUCT_D2DV, PRODUCT_D2XP
Call ParseDiabloII
Case PRODUCT_W2BN
Call ParseWarCraftII
Case PRODUCT_WAR3, PRODUCT_W3XP
Call ParseWarCraftIII
End Select
Exit Sub
ERROR_HANDLER:
IsValid = False
Exit Sub
End Sub
Private Sub ParseStarCraft()
Dim Values() As String
ReDim Preserve Values(0)
Values() = Split(Statstring, Space$(1))
If (UBound(Values) <> 8) Then
IsValid = False
Exit Sub
End If
LadderRating = Val(Values(0))
LadderRank = Val(Values(1))
Wins = Val(Values(2))
IsSpawn = CBool(Val(Values(3)))
LadderRank = Val(Values(5))
Icon = CStr(Values(8))
End Sub
Private Sub ParseDiablo()
Dim Values() As String
ReDim Preserve Values(0)
Values() = Split(Statstring, Space$(1))
If (UBound(Values) <> 8) Then
IsValid = False
Exit Sub
End If
Level = Val(Values(0))
CharacterClassID = Val(Values(1))
Dots = Val(Values(2))
Strength = Val(Values(3))
Magic = Val(Values(4))
Dexterity = Val(Values(5))
Vitality = Val(Values(6))
Gold = Val(Values(7))
End Sub
Private Sub ParseDiabloII()
Dim Values() As String
Dim charData() As Integer
ReDim Preserve Values(0)
Values() = Split(Statstring, ",", 3)
If (UBound(Values) >= 1) Then
Realm = Values(0)
CharacterName = Values(1)
If (UBound(Values) >= 2) Then
MakeArr Values(2), charData
CharacterClassID = charData(13)
Level = charData(25)
CharacterFlags = charData(26)
If (UBound(charData) >= 26) Then
ActsCompleted = ((charData(27) Xor &H80) / 2)
IsLadderCharacter = (charData(30) <> &HFF)
End If
End If
End If
End Sub
Private Sub ParseWarCraftII()
Call ParseStarCraft
End Sub
Private Sub ParseWarCraftIII()
Dim Values() As String
ReDim Preserve Values(0)
Values() = Split(Statstring, Space$(1))
If (UBound(Values) = 0) Then
Exit Sub
End If
Icon = Values(0)
Level = Val(Values(1))
If (UBound(Values) > 1) Then
Clan = StrReverse$(Values(2))
End If
End Sub
Private Function StarCraft_ToString() As String
Dim buf As String
If ((Statstring = vbNullString) Or (IsValid = False)) Then
buf = " (No stats available)"
Else
buf = _
" (" & Wins() & " wins" & IIf(LadderRating(), ", with a rating of " & LadderRating() & _
" on the ladder", "") & ")"
End If
If (IsSpawn()) Then
buf = buf & " (spawn)"
End If
StarCraft_ToString = buf
End Function
Private Function Diablo_ToString() As String
Dim buf As String
If (Statstring = vbNullString) Then
buf = " (No stats available)"
ElseIf (IsValid = False) Then
buf = " (Custom: " & Statstring & ")"
Else
buf = _
" (Level " & Level() & " " & CharacterClass() & " with " & Dots() & " dots, " & Strength() & _
" strength, " & Magic() & " magic, " & Dexterity() & " dexterity, " & Vitality() & _
" vitality, and " & Gold() & " gold)"
End If
If (IsSpawn()) Then
buf = buf & " (spawn)"
End If
Diablo_ToString = buf
End Function
Private Function DiabloII_ToString() As String
Dim buf As String
If ((Statstring = vbNullString) Or (IsValid = False)) Then
buf = " (Open character)"
Else
buf = " ("
buf = _
buf & CharacterTitleAndName() & ", a " & IIf(IsCharacterDead(), "dead ", vbNullString) & _
IIf(IsHardcoreCharacter(), "hardcore ", vbNullString) & "level " & Level() & " " & _
IIf(IsLadderCharacter(), "ladder ", vbNullString) & CharacterClass()
buf = _
buf & " on " & Realm() & ")"
End If
DiabloII_ToString = buf
End Function
Private Function WarCraftII_ToString() As String
WarCraftII_ToString = StarCraft_ToString()
End Function
Private Function WarCraftIII_ToString() As String
Dim buf As String
If ((Statstring = vbNullString) Or (IsValid = False)) Then
buf = " (No stats available)"
Else
If (IsWCG) Then
buf = " (" & IconName() & " icon"
Else
buf = " (Level: " & Level() & ", icon tier " & IconTier() & ", " & IconName() & _
" icon"
End If
If (Clan() <> vbNullString) Then
buf = buf & ", in Clan " & Clan()
End If
buf = buf & ")"
End If
WarCraftIII_ToString = buf
End Function
Private Sub MakeArr(ByVal str As String, ByRef arr() As Integer)
Dim i As Integer
ReDim arr(0)
For i = 1 To Len(str)
If (i > 1) Then
ReDim Preserve arr(0 To i - 1)
End If
arr(i - 1) = Asc(Mid(str, i, 1))
Next i
End Sub
Private Function MakeRomanNum(ByVal Num As Integer) As String
Select Case (Num)
Case 1: MakeRomanNum = "I"
Case 2: MakeRomanNum = "II"
Case 3: MakeRomanNum = "III"