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Instead of the full rpm build strategy discussed, what about creating a simple rpm that just tracks deps for each installed game so the user can run something like zypper rm -u on app uninstall without potentially messing up other steam apps. I would image just a couple rpm commands and a template spec file as it isn't packaging anything. Anytime dep check if run the rpm can be regenerated.
Could also prompt the user to add the local repo on first use and with a config option to disable.
The text was updated successfully, but these errors were encountered:
Instead of the full rpm build strategy discussed, what about creating a simple rpm that just tracks deps for each installed game so the user can run something like
zypper rm -u
on app uninstall without potentially messing up other steam apps. I would image just a couple rpm commands and a template spec file as it isn't packaging anything. Anytime dep check if run the rpm can be regenerated.Could also prompt the user to add the local repo on first use and with a config option to disable.
The text was updated successfully, but these errors were encountered: