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stefanhacks/README.md
type Stefan = GameDev & TeaHead & DungeonMaster;

class About extends Me {
  get profile(): Stefan {
    const they: GameDev = {
      mood: '🍕',
      props: ['structure', 'reliance'],
      codes: [TypeScript, CSharp, Python, Bash],
      engines: [Unity, Godot, CocosCreator, PixyJS],
    };

    const dig: TeaHead & DungeonMaster = {
      drinks: [Leaf.GyokuroAsahi, Blend.AppleTemptation],
      rolls: [PNP.DnD, PNP.Pathfinder],
    };

    return { ...they, ...dig } as Stefan;
  }

  get workplace(): DopePlace {
    // Safe cast, null is an actual DopePlace to be at.
    return null as DopePlace;
  }

  get task(): Task {
    const chance = Math.random();

    if (chance < 0.2) return Tasks.Coding.studying();
    if (chance < 0.7) return Tasks.Music.studying();
    if (chance < 0.9) return Tasks.Wonder.dream();
    return Tasks.Tea.drink();
  }
}

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