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Currently, when a carry-all is unable to drop a unit, it changes randomly the cell where to try dropping a unit. This can lead to a carry-all trying to drop a unit on several wrong locations.
Instead, make this more intelligent and let carry-all scan for area where a free space is to drop unit.
The text was updated successfully, but these errors were encountered:
Currently, when a carry-all is unable to drop a unit, it changes randomly the cell where to try dropping a unit. This can lead to a carry-all trying to drop a unit on several wrong locations.
Instead, make this more intelligent and let carry-all scan for area where a free space is to drop unit.
The text was updated successfully, but these errors were encountered: