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WeaponsSystem

Create Weapon System with UnrealEgine Blueprint

drawing

You can check my Unreal Projects from by [blog](https://stein-log.tistory.com/category/Programming/UnrealEngine).

Project Goals

Create Common Weapon System with UE5 Mannequin Skeleton to Use Other Project Easily.

Implemented Abilities

  1. Gun Class

        - physical simulated as default

        - physical unsimulated when pawn pick up

  1. Find weapons and attach the nearest weapon to actor
  2. detach weapon
  3. Retargetd Animation Starter Pack from UE4 to UE5 Mannequin post.
  4. Animation

        - (default) idle/run/walk/jump/fall

        - (rifle) idle/run/walk/aiming(ironsight)

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Create Weapon System with UnrealEgine Blueprint

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