[This project is in progress.]
Ben, Stella, and Zack met at the Recurse Center during Daily Leetcode! They have backgrounds in 3D/mathematics, research/teaching, and art/writing, respectively. One day, Stella observed the paper flowers hanging behind her desk, and wondered: can flower petals be drawn as nodes of a doubly circularly linked list?
The trio decided to collaborate on a project inviting users to explore the world of data structures and algorithms through the lens of nature. The project is unfolding as a video game.
- TypeScript
- React Three Fiber (3D)
- Vite
- Vercel
- Under the hood, data structures are implemented and rendered as plants in React
- A global context carries the
PlantCollection
- A constellation is implemented as a graph, and the stars sparkle toggling between DFS / BFS
- Performance is heavily considered throughout the site, e.g. avoid reinitializing meshes upholding modularity
- A raycaster is used to add plants at the user's pointer location - a temporary
ghost plant
is connected to the ground for its position to be controlled by the user's field of view
- Toggle: data structure / natural vision
- We need trees
- UX minimizing menu assistance, and clicking
- Backend database
- Websockets for collaborative gardening
- Visit your friend's gardens