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This issue is not a question, feature request, or anything other than a bug report directly related to this project.
Description
Cloning this repository, building the livelink-mono program from source in Development_Program mode and running the built binary will not show up as a Livelink source in the corresponding unreal project. If however I run the binary provided in the Releases/ folder, this will appear as a source in Unreal.
Steps to Reproduce
Clone repository into UE5.3.2 source tree (Programs)
Build the zed-livelink-mono project with the Development_Program configuration (although this doesn't work across any configuration)
Run the binary. Camera will successfully open, and will arrive at the 'waiting for connection' message:
Loading config file ...
resolution : HD720
fps : 60
depth_mode : ULTRA
grab_compute_capping_fps : 0
enable_image_validity_check : 0
enable_pose_smoothing : 1
enable_area_memory : 0
enable_body_tracking_module : 1
detection_model : HUMAN BODY ACCURATE
body_format : BODY_38
body_selection : FULL
confidence : 50
max_range : -1
minimum_keypoints_threshold : -1
skeleton_smoothing : 0.2
Input : USB ID : 0
Starting ZEDLiveLink tool
Opening camera...
[2024-03-20 05:34:25 UTC][ZED][INFO] Logging level INFO
[2024-03-20 05:34:25 UTC][ZED][INFO] [Init] Depth mode: ULTRA
[2024-03-20 05:34:26 UTC][ZED][INFO] [Init] Camera successfully opened.
[2024-03-20 05:34:26 UTC][ZED][INFO] [Init] Sensors FW version: 777
[2024-03-20 05:34:26 UTC][ZED][INFO] [Init] Camera FW version: 1523
[2024-03-20 05:34:26 UTC][ZED][INFO] [Init] Video mode: HD720@60
[2024-03-20 05:34:26 UTC][ZED][INFO] [Init] Serial Number: S/N 32516791
LogPaths: Warning: No paths for game localization data were specifed in the game configuration.
LogInit: Warning: No paths for engine localization data were specifed in the engine configuration.
LogUdpMessaging: Display: Added local interface '192.168.148.185' to multicast group '230.0.0.1:6666'
LogUdpMessaging: Display: Added local interface '172.30.64.1' to multicast group '230.0.0.1:6666'
Waiting for connection...
Attempt to find the camera as a source in Unreal's Livelink message bus sources window. Will not appear.
Close the running instance and start the binary provided in the Releases/ folder, shipped with this repository.
Attempt to find the camera as a source in Unreal's Livelikn message bus sources window. Source will appear and will work correctly.
Log messages more or less equal between the 2 versions. Shipped binary log below:
Trying to load default config file 'ZEDLiveLinkConfig.json'
Loading config file ...
resolution : HD720
fps : 30
depth_mode : ULTRA
grab_compute_capping_fps : 0
enable_image_validity_check : 0
enable_pose_smoothing : 1
enable_area_memory : 0
enable_body_tracking_module : 1
detection_model : HUMAN BODY ACCURATE
body_format : BODY_38
body_selection : FULL
confidence : 50
max_range : -1
minimum_keypoints_threshold : -1
skeleton_smoothing : 0.2
Input : SVO ZED2_HD2K_Runners_H264.svo
Starting ZEDLiveLink tool
Opening camera...
[2024-03-20 04:35:20 UTC][ZED][INFO] Logging level INFO
[2024-03-20 04:35:20 UTC][ZED][INFO] [Init] Depth mode: ULTRA
[2024-03-20 04:35:20 UTC][ZED][INFO] [Init] Serial Number: S/N 24605000
LogPaths: Warning: No paths for game localization data were specifed in the game configuration.
LogInit: Warning: No paths for engine localization data were specifed in the engine configuration.
LogUdpMessaging: Display: Added local interface '192.168.148.185' to multicast group '230.0.0.1:6666'
LogUdpMessaging: Display: Added local interface '172.30.64.1' to multicast group '230.0.0.1:6666'
Waiting for connection...
ZEDLiveLink is connected
ZED Camera added : 24605000
Expected Result
Version built from source should appear as a livelink source in the unreal editor. In essence, cloning this repository and making no changes should produce a binary that behaves identically to the binary shipped in Releases/.
Actual Result
binary built from source will not appear as a Livelink source in the unreal editor.
I have tried building in every configuration (Debug_Program through to Shipping_Program). I have tried adding extra verbose Logging to both the unreal editor and the livelink-mono program (via -LogCmds="LogUdpMessaging veryVerbose, LogLiveLink veryVerbose"), which produces nothing useful. I have tried stepping through the livelink-mono program in a debugger, which does not produce any apparent incorrect state. I have tried deleting, recreating, and manually specifying inbound and outbound firewall rules, although this is all running on the same machine.
ZED Camera model
ZED
Environment
OS: Windows 10 10.0.19045
Unreal Engine 5.3.2 (both Editor &source toolchain. Editor running the livelink demo map is using Epic's shipped binaries)
Anything else?
Attached are verbose logs from zed-livelink-mono: ZEDLiveLink.log
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Preliminary Checks
Description
Cloning this repository, building the livelink-mono program from source in Development_Program mode and running the built binary will not show up as a Livelink source in the corresponding unreal project. If however I run the binary provided in the
Releases/
folder, this will appear as a source in Unreal.Steps to Reproduce
Releases/
folder, shipped with this repository.Expected Result
Version built from source should appear as a livelink source in the unreal editor. In essence, cloning this repository and making no changes should produce a binary that behaves identically to the binary shipped in
Releases/
.Actual Result
binary built from source will not appear as a Livelink source in the unreal editor.
I have tried building in every configuration (Debug_Program through to Shipping_Program). I have tried adding extra verbose Logging to both the unreal editor and the livelink-mono program (via
-LogCmds="LogUdpMessaging veryVerbose, LogLiveLink veryVerbose")
, which produces nothing useful. I have tried stepping through the livelink-mono program in a debugger, which does not produce any apparent incorrect state. I have tried deleting, recreating, and manually specifying inbound and outbound firewall rules, although this is all running on the same machine.ZED Camera model
ZED
Environment
Anything else?
Attached are verbose logs from zed-livelink-mono:
ZEDLiveLink.log
And from the Unreal Editor:
ZedLiveLink.log
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