Releases: sternetj/shipwreck-arcana
Releases · sternetj/shipwreck-arcana
Stability improvements
This release contains a lot of interaction fixes and stability enhancements. For the most part the interface will appear the same.
What's Include:
- Removes score adjustments from the undo functionality. Score should still be persisted if there is no race case where multiple people update at once. This allows mistakes that can't easily be corrected (fading, activating a power, revealing a fate) have a better chance of being able to be undone. Fixes #16
- Adds an indicator to show which of your fates have been revealed. Fixes #15
- Made player names fixed height so they don't jump around when fates are added and played. Fixes #13
- Made the points/doom tokens based on
rem
s so they stay relative to the page zoom setting. Fixes #14 - Added indicators to the cards that should or could fade after this turn
- Added help content to describe the card highlighting colors
- Added a browser warning when leaving a game to make sure a player doesn't leave without intending to. Last player left in the game does not get a warning. Fixes #4
- Fixed issue with
longPress
functionality to not open the modals when dragging an element that can be long pressed. Fixes #20 - Added some scroll logic when dragging if attempting to drag an element up or down the page. Fixes #19
- Added some preview elements for the draggable elements to help users see what they are dragging.
Add Simple Transitions
This patch adds some motion elements to the game pieces. Cards that fade now disappear and the new one slides into place. Powers that are activated slide in from the right. Fates appear gradually instead of just popping in.
Extras
- Tweaked card styles to make them based off the font to allow for zooming
- Made the player tokens behave better when resizing the screen
- Got rid of some react warnings
- Fixed issue with the exit button where the player's entry wasn't removed when exiting
UI Tweaks
Updates from Play Test
This version represents updates to the interface and controls that were identified during the initial play test.
####Enhancements
- Players turned over fates are visible below their tokens so others can see if they have fates in their hands
- Players can choose to show one of their fates to the others
- Players can now drag their fates back to the bag
- Added the Imago Card to the deck
- Added a rudimentary method for undoing a single previous action in case a mistake was made
- Add stack visual to the deck to indicate that it is more than one card
- Adds an Active Powers row to allow other players to see the power after it is played and gives them the ability to clear the active powers
Fixes
Shipwreck Arcana is Live!
The first release of the shipwreck arcana contains the basic elements for playing the game. All actions are meant to simulate the physical actions users will perform when playing in person at a table.
Features
- Creating a game
- Copying a link for people to join
- Drawing Fates and playing them on the cards
- Score control on the Hours card
- Fading Cards and logic to reshuffle if needed
- Help materials for understanding how to use the controls within the app
- Exit Game button to return to the homepage
- New Game button to start a completely new game from scratch with the same players
- Player tokens for helping track what other players think your remaining fate is
- Firebase for real-time database update