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Renamed packages to de.stevenschwenke.java.javafx.simFX.[specific
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stevenschwenke committed Mar 29, 2013
1 parent 682a67e commit 6e0c7af
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Showing 26 changed files with 103 additions and 88 deletions.
@@ -1,6 +1,6 @@
package application;
package de.stevenschwenke.java.javafx.simFX.application;

import ui.javaFX.JavaFxApplication;
import de.stevenschwenke.java.javafx.simFX.ui.javaFX.JavaFxApplication;

/**
* Entry point for this project. Here, the used UI framework is chosen. The
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@@ -1,8 +1,8 @@
package business;
package de.stevenschwenke.java.javafx.simFX.business;

import business.logicalObjects.GameState;
import business.logicalObjects.Interaction;
import business.worldObjects.WorldObject;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.GameState;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.Interaction;
import de.stevenschwenke.java.javafx.simFX.business.worldObjects.WorldObject;

/**
* This interface has to be implemented by all base classes for other user
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@@ -1,4 +1,4 @@
package business.logicalObjects;
package de.stevenschwenke.java.javafx.simFX.business.logicalObjects;

/**
* Represents a point in a 2-dimensional space.
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@@ -1,4 +1,4 @@
package business.logicalObjects;
package de.stevenschwenke.java.javafx.simFX.business.logicalObjects;

/**
* States in which the game can be.
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@@ -1,7 +1,7 @@
package business.logicalObjects;
package de.stevenschwenke.java.javafx.simFX.business.logicalObjects;

import business.worldObjects.Colony;
import business.worldObjects.World;
import de.stevenschwenke.java.javafx.simFX.business.worldObjects.Colony;
import de.stevenschwenke.java.javafx.simFX.business.worldObjects.World;

/**
* Class that manages the state of the game. Currently, there are two States:
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@@ -1,8 +1,9 @@
package business.logicalObjects;
package de.stevenschwenke.java.javafx.simFX.business.logicalObjects;

import java.util.Set;

import business.worldObjects.Resource;
import de.stevenschwenke.java.javafx.simFX.business.worldObjects.Resource;


/**
* Provides geographical logic.
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@@ -1,4 +1,4 @@
package business.logicalObjects;
package de.stevenschwenke.java.javafx.simFX.business.logicalObjects;

/**
* To assign an object in the game to a group.
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@@ -1,8 +1,8 @@
package business.logicalObjects;
package de.stevenschwenke.java.javafx.simFX.business.logicalObjects;

import business.worldObjects.Colony;
import business.worldObjects.World;
import business.worldObjects.WorldObject;
import de.stevenschwenke.java.javafx.simFX.business.worldObjects.Colony;
import de.stevenschwenke.java.javafx.simFX.business.worldObjects.World;
import de.stevenschwenke.java.javafx.simFX.business.worldObjects.WorldObject;

/**
* This class holds all UI-relevant interactions between {@link WorldObject}s.
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@@ -1,4 +1,4 @@
package business.logicalObjects;
package de.stevenschwenke.java.javafx.simFX.business.logicalObjects;


/**
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@@ -1,13 +1,14 @@
package business.worldObjects;
package de.stevenschwenke.java.javafx.simFX.business.worldObjects;

import java.util.Timer;
import java.util.TimerTask;

import business.logicalObjects.CartesianCoordinate;
import business.logicalObjects.GameStateManager;
import business.logicalObjects.GeographicalLogicProvider;
import business.logicalObjects.GroupMembership;
import business.logicalObjects.Interaction;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.CartesianCoordinate;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.GameStateManager;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.GeographicalLogicProvider;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.GroupMembership;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.Interaction;


/**
* Some kind of base or settlement or colony. Don't know yet.
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@@ -1,6 +1,6 @@
package business.worldObjects;
package de.stevenschwenke.java.javafx.simFX.business.worldObjects;

import business.logicalObjects.CartesianCoordinate;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.CartesianCoordinate;

/**
* A resource.
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@@ -1,13 +1,14 @@
package business.worldObjects;
package de.stevenschwenke.java.javafx.simFX.business.worldObjects;

import java.util.HashSet;
import java.util.Random;
import java.util.Set;
import java.util.Timer;
import java.util.TimerTask;

import business.logicalObjects.CartesianCoordinate;
import business.logicalObjects.PolarCoordinate;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.CartesianCoordinate;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.PolarCoordinate;


/**
* Let the user spawn {@link Resource}s manually.
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@@ -1,14 +1,15 @@
package business.worldObjects;
package de.stevenschwenke.java.javafx.simFX.business.worldObjects;

import java.util.HashSet;
import java.util.Set;

import business.UserInterface;
import business.logicalObjects.CartesianCoordinate;
import business.logicalObjects.GameState;
import business.logicalObjects.GameStateManager;
import business.logicalObjects.GroupMembership;
import business.logicalObjects.Interaction;
import de.stevenschwenke.java.javafx.simFX.business.UserInterface;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.CartesianCoordinate;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.GameState;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.GameStateManager;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.GroupMembership;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.Interaction;


/**
* The world in which the simulation takes place. Singelton.
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@@ -1,8 +1,9 @@
package business.worldObjects;
package de.stevenschwenke.java.javafx.simFX.business.worldObjects;

import java.util.TimerTask;

import business.logicalObjects.CartesianCoordinate;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.CartesianCoordinate;


/**
* All objects that are meant to be displayed in the user interface have to
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@@ -1,8 +1,21 @@
package ui.javaFX;
package de.stevenschwenke.java.javafx.simFX.ui.javaFX;

import java.util.Timer;
import java.util.TimerTask;

import de.stevenschwenke.java.javafx.simFX.business.UserInterface;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.GameState;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.Interaction;
import de.stevenschwenke.java.javafx.simFX.business.worldObjects.Colony;
import de.stevenschwenke.java.javafx.simFX.business.worldObjects.Resource;
import de.stevenschwenke.java.javafx.simFX.business.worldObjects.ResourceSpawner;
import de.stevenschwenke.java.javafx.simFX.business.worldObjects.World;
import de.stevenschwenke.java.javafx.simFX.business.worldObjects.WorldObject;
import de.stevenschwenke.java.javafx.simFX.ui.javaFX.interfaceObjects.RootInfoPane;
import de.stevenschwenke.java.javafx.simFX.ui.javaFX.worldObjects.ColonyFX;
import de.stevenschwenke.java.javafx.simFX.ui.javaFX.worldObjects.ResourceFX;
import de.stevenschwenke.java.javafx.simFX.ui.javaFX.worldObjects.ResourceSpawnerFX;

import javafx.animation.FadeTransition;
import javafx.application.Application;
import javafx.application.Platform;
Expand All @@ -20,18 +33,6 @@
import javafx.scene.shape.Line;
import javafx.stage.Stage;
import javafx.util.Duration;
import ui.javaFX.interfaceObjects.RootInfoPane;
import ui.javaFX.worldObjects.ColonyFX;
import ui.javaFX.worldObjects.ResourceFX;
import ui.javaFX.worldObjects.ResourceSpawnerFX;
import business.UserInterface;
import business.logicalObjects.GameState;
import business.logicalObjects.Interaction;
import business.worldObjects.Colony;
import business.worldObjects.Resource;
import business.worldObjects.ResourceSpawner;
import business.worldObjects.World;
import business.worldObjects.WorldObject;

/**
* User Interface with JavaFX. This class starts a JavaFX application and
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@@ -1,13 +1,13 @@
package ui.javaFX.interfaceObjects;
package de.stevenschwenke.java.javafx.simFX.ui.javaFX.interfaceObjects;

import de.stevenschwenke.java.javafx.simFX.business.worldObjects.Colony;
import de.stevenschwenke.java.javafx.simFX.ui.javaFX.JavaFxApplication;
import de.stevenschwenke.java.javafx.simFX.ui.javaFX.worldObjects.ColonyFX;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Cursor;
import javafx.scene.input.MouseDragEvent;
import javafx.scene.input.MouseEvent;
import ui.javaFX.JavaFxApplication;
import ui.javaFX.worldObjects.ColonyFX;
import business.worldObjects.Colony;

/**
* Event handler for attacking foe colonies.
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@@ -1,12 +1,12 @@
package ui.javaFX.interfaceObjects;
package de.stevenschwenke.java.javafx.simFX.ui.javaFX.interfaceObjects;

import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.CartesianCoordinate;
import de.stevenschwenke.java.javafx.simFX.business.worldObjects.Colony;
import de.stevenschwenke.java.javafx.simFX.ui.javaFX.JavaFxApplication;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.event.EventTarget;
import javafx.scene.input.MouseEvent;
import ui.javaFX.JavaFxApplication;
import business.logicalObjects.CartesianCoordinate;
import business.worldObjects.Colony;

/**
* Event handler for creating new colonies.
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@@ -1,5 +1,8 @@
package ui.javaFX.interfaceObjects;
package de.stevenschwenke.java.javafx.simFX.ui.javaFX.interfaceObjects;

import de.stevenschwenke.java.javafx.simFX.business.worldObjects.Colony;
import de.stevenschwenke.java.javafx.simFX.ui.javaFX.JavaFxApplication;
import de.stevenschwenke.java.javafx.simFX.ui.javaFX.worldObjects.ColonyFX;
import javafx.animation.ScaleTransition;
import javafx.collections.ObservableList;
import javafx.event.ActionEvent;
Expand All @@ -16,9 +19,6 @@
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.util.Duration;
import ui.javaFX.JavaFxApplication;
import ui.javaFX.worldObjects.ColonyFX;
import business.worldObjects.Colony;

/**
* Pane that opens when hovering over a {@link ColonyFX}.
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@@ -1,5 +1,8 @@
package ui.javaFX.interfaceObjects;
package de.stevenschwenke.java.javafx.simFX.ui.javaFX.interfaceObjects;

import de.stevenschwenke.java.javafx.simFX.business.worldObjects.ResourceSpawner;
import de.stevenschwenke.java.javafx.simFX.ui.javaFX.JavaFxApplication;
import de.stevenschwenke.java.javafx.simFX.ui.javaFX.worldObjects.ResourceSpawnerFX;
import javafx.animation.ScaleTransition;
import javafx.collections.ObservableList;
import javafx.event.ActionEvent;
Expand All @@ -15,9 +18,6 @@
import javafx.scene.layout.ColumnConstraints;
import javafx.scene.layout.GridPane;
import javafx.util.Duration;
import ui.javaFX.JavaFxApplication;
import ui.javaFX.worldObjects.ResourceSpawnerFX;
import business.worldObjects.ResourceSpawner;

/**
* Pane that opens when hovering over a {@link ResourceSpawnerFX}.
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@@ -1,11 +1,11 @@
package ui.javaFX.interfaceObjects;
package de.stevenschwenke.java.javafx.simFX.ui.javaFX.interfaceObjects;

import de.stevenschwenke.java.javafx.simFX.business.worldObjects.World;
import javafx.event.Event;
import javafx.event.EventHandler;
import javafx.scene.control.TextArea;
import javafx.scene.control.TitledPane;
import javafx.scene.input.MouseEvent;
import business.worldObjects.World;

/**
* Pane showing information about the world during root mode.
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@@ -1,13 +1,13 @@
package ui.javaFX.worldObjects;
package de.stevenschwenke.java.javafx.simFX.ui.javaFX.worldObjects;

import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.GroupMembership;
import de.stevenschwenke.java.javafx.simFX.business.worldObjects.Colony;
import de.stevenschwenke.java.javafx.simFX.ui.javaFX.JavaFxApplication;
import de.stevenschwenke.java.javafx.simFX.ui.javaFX.interfaceObjects.ColonyFXMouseOverPane;
import javafx.event.EventHandler;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.input.MouseEvent;
import ui.javaFX.JavaFxApplication;
import ui.javaFX.interfaceObjects.ColonyFXMouseOverPane;
import business.logicalObjects.GroupMembership;
import business.worldObjects.Colony;

/**
* Graphical representation of a {@link Colony} for JavaFX.
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@@ -1,11 +1,11 @@
package ui.javaFX.worldObjects;
package de.stevenschwenke.java.javafx.simFX.ui.javaFX.worldObjects;

import de.stevenschwenke.java.javafx.simFX.business.worldObjects.Resource;
import javafx.animation.FadeTransition;
import javafx.animation.ScaleTransition;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.util.Duration;
import business.worldObjects.Resource;

/**
* Graphical representation of a {@link Resource} for JavaFX.
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@@ -1,13 +1,13 @@
package ui.javaFX.worldObjects;
package de.stevenschwenke.java.javafx.simFX.ui.javaFX.worldObjects;

import de.stevenschwenke.java.javafx.simFX.business.worldObjects.ResourceSpawner;
import de.stevenschwenke.java.javafx.simFX.ui.javaFX.JavaFxApplication;
import de.stevenschwenke.java.javafx.simFX.ui.javaFX.interfaceObjects.ResourceSpawnerFXMouseOverPane;
import javafx.event.EventHandler;
import javafx.scene.control.Button;
import javafx.scene.input.MouseEvent;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import ui.javaFX.JavaFxApplication;
import ui.javaFX.interfaceObjects.ResourceSpawnerFXMouseOverPane;
import business.worldObjects.ResourceSpawner;

/**
* Graphical representation of a {@link RessourceSpawnerRepresentation} for
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@@ -1,4 +1,4 @@
package business.logicalObjects;
package de.stevenschwenke.java.javafx.simFX.business.logicalObjects;

import static org.junit.Assert.assertEquals;
import static org.junit.Assert.assertNull;
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import org.junit.Test;

import business.worldObjects.Resource;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.CartesianCoordinate;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.GeographicalLogicProvider;
import de.stevenschwenke.java.javafx.simFX.business.worldObjects.Resource;


/**
* Test for {@link GeographicalLogicProvider}.
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@@ -1,9 +1,12 @@
package business.logicalObjects;
package de.stevenschwenke.java.javafx.simFX.business.logicalObjects;

import static org.junit.Assert.assertEquals;

import org.junit.Test;

import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.CartesianCoordinate;
import de.stevenschwenke.java.javafx.simFX.business.logicalObjects.PolarCoordinate;

/**
* Tests for {@link PolarCoordinate}.
*
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