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SceneKitGeometry

WHAT IS THIS?

This is a SceneKit project that gives a concrete example as to how to create geometry; either procedurally (with a Perlin noise generator), or by creating a mesh from a 2D (non-transparent) image. Lots of room for improvement, but it's a start!

THANKS

Many thanks go to the following people, without whom I'd never have got this far with SceneKit:

Jeff LaMarche, Tom Irving, Wade Tregaskis, and Thomas Goossens