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Content Attribution

Adventuresmith

Adventuresmith name, logo, splashscreen, nav-drawer header, icons are product identity.

Names of the individual RPG supplements and systems are product identity, and owned by their respective publishers and copyright holders. See below for full listing.

Index

Augmented Reality - Paul D. Gallagher / Geist Hack Games

http://www.drivethrurpg.com/product/202175/Augmented-Reality-The-Holistic-City-Kit-For-Cyberpunk-Games

Augmented Reality was designed and compiled by Paul D. Gallagher.
Geist's blog

© Geist Hack Games 2017

Augmented Reality on DriveThruPRG

Style And Substance: Enhance your games of the dark future, with the easy to use Augmented Reality cyberpunk city kit. Inside, you’ll find over 50 tables designed to assist gamesmasters who need to improvise futuristic city details, or who have found that they are unprepared for where their players are heading.

With this book, you can add layers of detail to any cyberpunk cityscape, and make use of over 250 NPCs, including fixers, street samurai, corporate players and insane hackers, along with easy to roll cabbies, cops, gang members and street fighters. Missions, motivations and methods can be generated, along with the immediate urban environment, all painted with a broad brush, to enable gamesmasters to let their twisted imaginations shine through, without slowing down the action.

Conjecture Games - Zach Best

http://conjecturegames.com/

CRGE, Conjectural Roleplaying GM Emulator
All text is © Zach Best (2014).
CRGE on DriveThruRPG

CRGE is a GM emulator that works on adding the unexpected to your imagination. CRGE is a tiered system to create a role-playing experience without a GM. At the base level the system works to answer "yes or no" questions while constantly pushing the game towards the unexpected. At the intermediate level, the system weaves story threads together to give each scene a focus in advancing a specific narrative. At the high level, CRGE provides frameworks to tell complete stories by yourself, with a group of friends, or even online.

UNE, The Universal NPC Emulator
All text is © Zach Best (2007, 2014).
UNE on DriveThruRPG

UNE is the Universal NPC Emulator. With just a handful of dice rolls, UNE can help create a surprising non-player character (NPC) with its own motivations. A few more dice rolls, and UNE can provide more direction to place the newly-created NPC smack dab in the center of the story. It can even help determine the NPC’s general mood towards the player characters.

BOLD, Universal PC Stories and Deeds Generator
All text is © Zach Best (2014).
BOLD on DriveThruRPG

BOLD is the book of legends and deeds. With just a handful of dice rolls, BOLD can generate interesting character histories, downtime events, and even adventures. Any character instantly obtains deeds and legends that are overcome in unexpected ways. These deeds can even arc out in to entire stories.

Coriolis - Fria Ligan

http://frialigan.se/en/games/coriolis/

Coriolis: The Third Horizon core book on DriveThruRPG

Coriolis Atlas Compendium on DrivethruRPG

Coriolis on Fria Ligan's Site

Free League Publishing

CORIOLIS © - 2017 Paradox Interactive AB. CORIOLIS is a trademark of Paradox Interactive AB. Used with permission from Paradox Interactive AB. All rights reserved. www.paradoxplaza.com

The content in Adventuresmith is from the Coriolis: The Third Horizon corebook and Coriolis Atlas Compendium

Freebooters on the Frontier - Jason Lutes

http://www.drivethrurpg.com/product/157011/Freebooters-on-the-Frontier

Lampblack & Brimstone

Written by Jason Lutes in Hartland, Vermont, U.S.A.

The content of Freebooters on the Frontier relies upon the rules contained in Dungeon World, by Adam Koebel and Sage LaTorra, licensed under a Creative Commons Attribution 3.0 Unported license.

The text of Freebooters on the Frontier is released under a Creative Commons Attribution - ShareAlike 3.0 Unported license.

Antoine Pempie - French translation of Freebooters on the Frontier, released under Creative Commons Attribution - ShareAlike 3.0 Unported license.

Fourth Page Games - Mike Riverso

http://fourthpagegames.com

Fourth Page Games Fourth Page generators for World of Dungeons.

Licensed under the Creative Commons Attribution 3.0 Unported License. To view a copy of this license, visit https://creativecommons.org/licenses/by/3.0/

Monster - Licensed under the Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

GameMaster's Apprentice - Larcenous Designs, LLC

http://www.drivethrurpg.com/product/125685/The-GameMasters-Apprentice-Base-Deck

Larcenous Designs, LLC

GameMaster's Apprentice on DriveThruRPG

The GameMaster’s Apprentice deck, copyright 2014, owned by Larcenous Designs, LLC and Nathan Rockwood.

The text content in Adventuresmith from the GameMaster's Apprentice is from the GMA half-deck within ALONe: A Solo Game Engine BETA, released under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported license.
To see a copy of this license, go here

Hack & Slash - Courtney C. Campbell

http://hackslashmaster.blogspot.com/

Tricks, Empty Rooms, & Basic Trap Design
All text is © Courtney C. Campbell (2011).

Tricks, Empty Rooms, & Basic Trap Design

Kaigaku - Jacob DC Ross / Thunderegg Productions

http://www.drivethrurpg.com/product/186267/Kaigaku-RPG

Copyright 2016, Thunderegg Productions

The Kaigaku RPG is a retroclone that blends simple OSR rules (by way of the Black Hack) and inspiration from famous samurai-themed games. You can use this book to play intense duels between bushi, wars of words among courtiers, ninja missions and more.

Macchiato Monsters - Eric Nieudan

http://www.drivethrurpg.com/product/203614/Macchiato-Monster-ZERO

Core Game

http://quenouille.com/macchiato-monsters-dungeonverse-build-together/

Macchiato Monsters ZERO on DriveThruRPG

Community Additions

Americano Anomalies by Tore Nielsen
Caffeine vs. Decaf (Old West MM) by Dani Cox
Cappucino Cowboys by Guillaume Jentey
Moka Mechanoïd by Quentin Forestier
Robusta Robots by Guillaume Jentey

Macchiato Monsters Open Content in Adventuresmith

The text from Macchiato Monsters included in Adventuresmith is located here in the Adventuresmith github repository.

License

Definition of Product Identity
This game is released under the Open Game License, so let me just say that the art, logos and the name Macchiato Monsters are Product Identity. The rest is up for grabs as long as you respect the terms of the OGL
OPEN GAME LICENSE Version 1.0a.
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
1. Definitions: (a)"Contributors" means the copyright and/or trademark owners who have contributed Open Game Content; (b)"Derivative Material" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) "Distribute" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)"Open Game Content" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) "Product Identity" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) "Trademark" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) "Use", "Used" or "Using" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) "You" or "Your" means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc. Whitehack 2nd Edition, Copyright 2015, Christian Mehrstam. Swords & Wizardry, Copyright 2008, Matthew J. Finch. Whitebox, Copyright 2008, Matthew J.Finch. The Black Hack, Copyright 2016, David Black. Macchiato Monsters, Copyright 2016, Eric Nieudan.

Maze Rats - Ben Milton

http://questingblog.com/maze-rats/

Created by Ben Milton, or "Questing Beast" on YouTube.

Maze Rats on DriveThruRPG

The text of Maze Rats 4.1 is released under a CC BY 4.0 license https://creativecommons.org/licenses/by/4.0/

Spanish translation by: Séregras. Available here http://questingblog.com/downloads/

Mutant: Year Zero - Fria Ligan

http://frialigan.se/en/games/mutant-year-zero/

Mutant: Year Zero on DriveThruRPG

Mutant: Genlab Alpha on DriveThruRPG

Mutant: Year Zero on Fria Ligan's Site

Free League Publishing

© 2017 Game Ark Limited, part of the Cabinet Group. MUTANT and related logos, characters, names, and distinctive likenesses thereof are trademarks or registered trademarks of Game Ark Limited. Used with permission. All rights reserved.

The content in Adventuresmith is from the Mutant: Year Zero and Mutant: Genlab Alpha corebooks

The Perilous Wilds - Jason Lutes

http://www.drivethrurpg.com/product/156979/The-Perilous-Wilds

Lampblack & Brimstone

Written by Jason Lutes in Hartland, Vermont, U.S.A. with assistance from Jeremy Strandberg in Madison, Wisconsin, U.S.A.

The contents of this supplement rely upon the rules contained in Dungeon World, by Adam Koebel and Sage LaTorra, licensed under a Creative Commons Attribution 3.0 Unported license

The text of The Perilous Wilds is released under a Creative Commons Attribution - ShareAlike 3.0 Unported license.

Français traduction par Bastien ‘Acritarche’ Wauthoz est sous licence Creative commons – Attribution – 4.0 non transposée.

Portal Rats - Parenthesis Press / Tore Nielsen and Neal Stidham

http://www.drivethrurpg.com/product/209750/Portal-Rats

Portal Rats: High Misadventure on the Infinite Planes

Written by Tore Nielsen and Neal Stidham

Copyright Parenthesis Press 2017.

Based on the popular The Black Hack, Portal Rats is a standalone game of planar adventure. Create weird denizens of the multiverse, face down an expanded range of interdimensional adversaries, and work your way up from being just another "portal rat" - the nobodies of the planes, capable of anything.
Portal Rats on DriveThruRPG

Licensed under Open Game License (see below)

Portal Rats Open Content in Adventuresmith

The text from Portal Rats included in Adventuresmith is located here in the Adventuresmith github repository.

Loot of Countless Spheres

Loot of Countless Spheres on DriveThruRPG

Copyright Tore Nielsen 2017

A free supplement for Portal Rats, the Black Hack-based game of planar adventure. Find weird new treasures with this random generator!

A Cast Of Thousands

A Cast of Thousands on DriveThruRPG

Copyright Tore Nielsen 2017

Generate random planar NPCs for your Portal Rats game using this table.

Open Game License

DESIGNATION OF PRODUCT IDENTITY
The names The Black Hack, The Cthulhu Hack, and all artwork, logos and layout are product identity.
DESIGNATION OF OPEN GAME CONTENT
All text and tables are open game content.
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a)”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3.Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10 Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12 Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13 Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.

The Queen's Cavaliers - Caoimhe Ora Snow

http://www.boldpueblo.com/tqc

The Queen's Cavaliers

Written by Caoimhe Ora Snow

Rule mechanics are released under a Creative Commons Attribution License (CC BY 4.0), and the setting under a Creative Commons Attribution-NonCommercial-ShareAlike License (CC BY-NC-SA 4.0).

Roll XX - The Sentinels of Meregoth / Neoplastic Press

http://www.drivethrurpg.com/browse/pub/2623/Neoplastic-Press

Roll XX on DriveThruRPG

To game designers: Roll XX is an open-source game sourcebook, meaning that you have our permission to use the contents to create other commercial works -- there is no need to solicit our permission. Do as thou wilt! All we ask is that you kindly credit The Sentinels of Meregoth somewhere in the text.

Roll XX is a system-agnostic book of random tables for fantasy, sci-fi, superheroes, and horror role-playing games.
Packed with adventure hooks, story seeds, NPCs, magic items, spaceships, demons, and locations, Roll XX features 90 questions and 1800 answers.
And it's open-source!

Roll XX: Double Damage on DriveThruRPG

Roll XX: Double Damage is a book of random tables for fantasy role-playing games. Packed with adventure seeds, dungeon encounters, NPCs, magic items, treasure, and locations, Roll XX features 20 questions and 450 answers.
It also includes an ugly-as-sin monster generator in the back with over 10,000,000,000 murderous combinations.
And it's open-source!

Sharp Swords & Sinister Spells - Diogo Nogueira / Old Skull Publishing

http://oldskulling.blogspot.com/

Sharp Swords & Sinister Spells on DriveThruRPG

Sharp Swords & Sinister Spells Addendum on DriveThruRPG



Lost Folios of the Book of Creation #1 on DriveThruRPG

Sharp Swords & Sinister Spells Open Content in Adventuresmith

The text from Sharp Swords & Sinister Spells included in Adventuresmith is located here in the Adventuresmith github repository.

What is Sharp Swords & Sinister Spells?

Sharp Swords & Sinister Spells is a rules-light, sword & sorcery, old school role playing game inspired by the original fantasy RPG and the Old School Renaissance movement as well as the stories by such authors as Robert E. Howard, Clark Ashton Smith, H.P. Lovecraft, Fritz Leiber and Michael Moorcock. With this book, you and your friends will be able to play exciting adventures with bold barbarians, witty thieves and cunning sorcerers without worrying about complex rules and tiresome preparations.

ATTENTION! Sharp Swords & Sinister Spells is not a Simulacrum of an older edition of the world’s most famous fantasy RPG! Although inspired by the original game and the OSR movement, the game was designed to be have its own unique system, more suitable to the Sword & Sorcery genre the author has in mind. The following author's work inspired the mechanics of this game: Gary Gygax, Dave Arneson, David Black, Christian Mehrstam, John Cocking, Peter S. Williams, Joseph Goodman, Harley Stroh, Jason Morningstar, Ian Livingstone, Steve Jackson, Simon Washbourne, Kevin Crawford, Sandy Petersen, Mike Manson, Jay Little, James M. Spahn, Ben Milton.

Open Game License (OGL 1.0a)
INTRODUCTION
Sharp Swords & Sinister Spells is based on the System Reference Document v3.5 (“SRD”), which is Open Game Content. The text of the Open Game License itself is not Open Game Content. Instructions on using the License are provided within the License itself.
Designation of Open Game Content: The entire text in this book (except the Open Game License, as noted above, and the Product Identity License, below) is Open Game Content, released under the Open Game License, Version 1.0a (reproduced below) as described in Section 1(d) of the License. Artwork incorporated in this document is not Open Game Content, and remains the property of the copyright holder.


Designation of Product Identity: Product identity is not Open Game Content. The following is designated as product identity pursuant to OGL v1.0a(1)(e) and (7): (A) product and product line names, including Sharp Swords & Sinister Spells; (B) all artwork, logos, symbols, graphic designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual representations; © logos and trademarks, including any trademark or registered trademark clearly identified as product identity by the owner of the product identity, and which specifically excludes the open game content.
More information on the Open Game License can be found at: http://www.wizards.com/d20
OPEN GAME LICENSE VERSION 1.0A
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
1. Definitions: (a)“Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b)“Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; © “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)“Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/ or You have sufficient rights to grant the rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
15. COPYRIGHT NOTICE Open Game License v 1.0 Copyright ©2000, Wizards of the Coast, Inc.
System Reference Document Copyright ©2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The original roleplaying game “The Black Hack” text, tables, all artwork, logos and layout are Copyright 2016, David Black. “Additional Things” text, tables, artwork and layout are Copyright 2016, David Black.
“Sharp Swords & Sinister Spells” Copyright ©2016 Diogo Nogueira.

Stars Without Number - Kevin Crawford / Sine Nomine Publishing

http://www.sinenomine-pub.com/

Stars Without Number on DriveThruRPG

Sine Nomine Publishing on DriveThruRPG

The content reproduced here is from the free version of the core SWN rulebook and various free supplements.

Stars Without Number is a retro science fiction role playing game influenced by the Old School Renaissance and partially inspired by the great fantasy role-playing game editions written by Tom Moldvay and Frank Mentzer. The contents are compatible with most old school clones and are designed to be easily imported to your own favorite gaming system. In addition to a complete pre-made stellar sector, Stars Without Number offers GMs and players the tools to create their own sandbox-style adventures in the far future.

/r/BehindTheTables - /r/DnDBehindTheScreen

https://www.reddit.com/r/BehindTheTables/

/r/BehindTheTables is a companion to /r/DnDBehindTheScreen, content is from multiple users and sources.

/u/OrkishBlade has done an incredible job curating a fun set of tables

Re-Use rules for /r/BehindTheTables

/r/BehindTheTables Table of Tables

Our tables are meant to supplement what's in the various editions of the DMG and PHB, cover ground that the tables in the books do not cover, or replace what's in the books for situations where it's cumbersome to flip through several tables in several locations within the book all at once.

Our PRIMARY GOAL is to build a searchable, linked repository of tables for adding fun, flavor, and story to your D&D game.

Our SECONDARY GOAL is to create a repository of these tables in the form of one-page printable cheat sheets for use at the gaming table free of laptop, tablet, and other electronic screens.

Misc. Generators - Various Authors

The 'Misc' section includes generators that aren't part of any particular larger grouping. (yet)

Jeremy Strandberg

Stonetop on G+
Minor Arcana generator

Licensed under Creative Commons Attribution 3.0 Unported License. To view a copy of this license, visit https://creativecommons.org/licenses/by/3.0/

Joel Priddy

Joel Priddy's blog
Patron Deity Generator

© Joel Priddy 2016

The Patron Deity generator is from the Cleric playbook in Joel's Boiler Plate Fantasy playbooks
Dungeon Cocktail

© Joel Priddy 2017

Mini-game: Potion Quaffing

Matt Jackson

msjx.org
so1um
so1um posts on msjx.org

so1um is a solo RPG engine created by Matt Jackson.
so1um is licensed under a Creative Commons Attribution-Commercial-ShareAlike 3.0 Unported License

solodungeoneer

Solo Dungeoneer Blog
Mythic Fate Chart Variant
From this post: Mythic Fate Chart Variant

Sophia Brandt

Sophia's blog is full great resources (reviews, actual plays, resource lists) for Dungeon World, The Black Hack, solo RPGs, and much more.

The content of Sophia's blog is licensed under a Creative Commons Attribution 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/

Tiny Universal Engine
Tiny Universal Engine

Zenopus Archives

Zenopus Archives blog
Reference Sheets for Holmes Basic Referees

In 1977, TSR published the first introductory set for Dungeons & Dragons. This Basic Set included a monochrome blue rulebook (the Blue Book) edited by Dr. J. Eric Holmes from the original D&D booklets (the Little Brown Books) by Gary Gygax and Dave Arneson, and the first supplements. Holmes also created a Sample Dungeon for the rulebook in which novice adventurers from Portown explore the dungeon beneath the ruined tower of the wizard Zenopus. This set served its role ably until 1981 when it was replaced by a revised Basic Set. Some still find Holmes Basic, as the rules are popularly known, to be a concise 48-page introduction to OD&D or AD&D, and others have been inspired to use it as the basis for expansion to an entire game of its own. Many gamers involved in the current "Old School Renaissance" (OSR) started with the Holmes Set.