Skip to content

stevetranby/meople-quest

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

41 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Meople Quest

Global Game Jam 2015

Info on how to play demo of game

http://stevetranby.github.io/meople-quest/

Credits

Level Design & Level Art: Tom Gates Sound Design & Character/Story Development: Nick Dey Character Art & Story Development: Angel Dey Lead Programmer & Level design: Steve Tranby Secondary Programmer & Character/Story Development: Jason Cuthbert Level & Concept Design:

To understand how we made this game you must first understand that the three contributing factors to our success: Caffeine, white boards, and pizza. Without these three key concepts we would not have the game we have now. And that’s about it from me….. I don’t know what else to say but you can always send us questions before you do though here are a few rules for asking questions:

  1. They are not on our nonexistent FAQ on our nonexistent website, we will just assume that you have innate knowledge one what questions have been asked.
  2. If you do have innate knowledge of the universe and its happenings don’t ask questions because you already know the answers.
  3. Don’t ask questions because you can’t be sure you haven’t broken one of the rules listed above

So! If you follow the simple rules above your question asking experience will be quick and painless! Enjoy your day

License

License required by Global Game Jam participants. Will update once their page is back online. http://globalgamejam.org/content/license-and-distribution-agreement