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Patch 3.3.5 Spell Effect and Apply Aura Name Info for making spells. (On-Going-List) #115
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Thanks for this. Which patch version are you using? |
added 3.3.5 to the title |
i have a much bigger list now to add to all this, going to take me a little to compound it all up. |
Awesome, I won't have time to work on integrating it into the spell editor for a while but this information will surely help others and eventually it can be incorporated into the tool. :) |
added what i have, i have more that are incomplete and have to verify the few values i do know before i can populate the effects from the enum from core. I had some completely wrong in the beginning list, those are now fixed. |
Did my own research for auras and miscvalueA/B specifically :
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hey did some testing on Misc Value B for 28 Summon feel free to add if u want 28 Summon 41 Friendly NPC (green name) offensive but cant do melee attacks? doesnt scale with players level 67 Hunter/Warlock style pet. Scales with players level. Extra action bar shows up like how it is for hunter and warlock. The Spells in the action bar are from creature_template_spell. Its a bit buggy, ID 207 lower down that is the same thing works better. 81 Earth Totem. Base Points = the amount of HP of the Totem. Uses Spells from creature_template_spell 161 Pet NPC (blue name), No extra visible action bar, Does nothing, doesnt scale with level, doesnt follow 183, 184, 185, 186 187 Enemy NPC(attacks players) doesnt scale with players level. 207 (Same as 67) Hunter/Warlock style pet. Scales with players level. Extra action bar shows up like how it is for hunter and warlock. The Spells in the action bar are from creature_template_spell 208 209 227, 247, 267, 287 307 Friendly NPC, doesnt attack. Doesnt scale with players level |
you are over complicating it, miscvalue B for summon is just a pointer to a summonproperties.dbc entry https://wowdev.wiki/DB/SummonProperties , this was already known |
Spell effects, it includes more than just miscvalues <style type="text/css"></style>
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And also here's the miscvalue for spell auras 107 - 108, spell aura modifiers : <style type="text/css"></style>-- |
just a short note 29 - Spell_Aura_Mod_Stat and 137 total stat percentage |
@stoneharry @T1ti @Chromie-WoW Im trying to create a spell that modifes stacks, so that a spell that couldnt stack starts to stack etc. On the list it 4=charges seems to be the one that matches this the most but from testing its obvious this is only made for spells like a shield that can proc a few times. is it possible to create a spell that MODs stack amount on another spell? |
two extra notes for 107 Flat Modifier / 108 Percent Modifier 0 = damage. This is only Direct hit damage |
This will be an ongoing list to provide info found in spell.dbc to make spells and understand misc values and how some undocumented things work.
If you have any info to provide, please help add to this list to increase the functionality of the WoW Spell Editor.
Apply Aura Name:
2- Aura Mod Possess
Base Points + Die Points = up to level that can be charmed
Apply Aura Name:
6- Aura Mod Possess
Base Points + Die Points = up to level that can be charmed
Apply Aura Name:
22 - Spell_Aura_Mod_Resistance
Misc Value A:
1 = Armor
2 = Holy
4 = Fire
8 = Nature
16 = Frost
32 = Shadow
64 = Arcane
Apply Aura Name:
23 - Spell_Aura_Periodic_Trigger_Spell
Misc Value A:
Trigger Spell : SpellID To be triggered
Amplitude : the time in MS that the trigger will land.
Spell Effect:
28 - Summon
Misc Value A:
entryID within creature_template table
Misc Value B:
"ID" Column inside summonproperties.dbc The properties preset that handles how your summon works, could be a pet, guardian, smart, dumb, faction, and more.
Apply Aura Name:
29 - Spell_Aura_Mod_Stat
Misc Value A:
0 = Strength
1 = Agility
2 = Stamina
3 = Intelligence
4 = Spirit
Spell Effect
30 - Energize
Power Resource to target
Misc Value A:
0 = Mana
1= Rage
2= Focus
3 = Energy
4= happiness
5 = rune
6 = Runic
7 = max powers
127= All powers
-2= HP
Apply Aura Name:
36 - Spell_Aura_Mod_Shapeshift
Misc Value A:
This value is in the core, inside Unit.h normally around line 173 is an Enum. If you mouse over and hold you will get a bitmask for THAT form to input into Misc Value A
Base Points -1
Die Sides 1
Spell Effect
30 - Dispel
0 = None
1= magic
2= curse
3= disease
4= poison
5= stealth
6= invis
7= ALL
8= SPE_NPC_ONLY
9=enrage
10=ZG ticket
11= old unused
Spell Effect:
50 - Trans Door
Misc Value A:
Summons an object from gameobject_template via EntryID
Gameobject summoned Column "Data0" is linked to a 2nd spell Which is the Effect spell that teleports the units upon clicking on the object summoned.
Inside Table spell_target_position(acore) ID = spell effect spellID and the rest of the position/map info is for the destination the object clickers will teleport to.
Spell Aura
69 Absorb
Misc Value A
1= armor
2= holy
4= fire
8= nature
16= frost
32= shadow
64= arcane
Combine bitmasks to total which school you want or
127 for ALL
Spell aura
79 Damage percent done
misc val A
1= armor
2= holy
4= fire
8= nature
16= frost
32= shadow
64= arcane
Spell Aura
85 Mod Power Regen
-2= HP
0 = Mana
1= Rage
2= Focus
3 = Energy
4= happiness
5 = rune
6 = Runic
7 = max powers
127= All powers
Spell Aura
107 Flat Modifier / 108 Percent Modifier
0=damage
1=duration
2=threat
3=effect1(On another spell Effects<Effects2<SpellEffect1)
4=charges
5=range
6=radius
7=crit chance
8=all effects(On another spell Effects<Effects2<SpellEffect1+2+3)
9=not lose cast time(taking damage while casting, not slowing down cast)
10=cast time
11=CD
12=effect2(On another spell Effects<Effects2<SpellEffect2)
13=ignore armor
14=cost (powers mana energy etc)
15=crit damage bonus
16=resist miss chance
17=jump targets
18=Chance of success
19=Amplitude
20=Dmg multiplier
21=GCD
22=DoT
23=effect3 (On another spell Effects<Effects2<SpellEffect3)
24=bonus multiplier
26= PPM
27=value multipler
28=resist dispel chance
29=drit damage bonus 2
30=Spell cost refund on fail
Spell Effect
108 dispel MECHANICS
0=none
1=charm
2=disorient
3=disarm
4=distract
5=fear
6=grip
7=root
8=slow
9=silence
10=sleep
11=snare
12=stun
13=freeze
14=knockout
15=bleed
16=bandage
17=polymorph
18=banish
19=shield
20=shackle
21=mount
22=infected
23=turn
24=horror
25=invul
26=interrupt
27=daze
28=discovery
29=immunity shield (paladin bubbles)
30=sap
31=enrage
Applu aura
110 Mod Power Regen Percentage
Misc Value A
-2= HP
0 = Mana
1= Rage
2= Focus
3 = Energy
4= happiness
5 = rune
6 = Runic
Aura name
137 total stat percentage
Misc Value A
0 = Strength
1 = Agility
2 = Stamina
3 = Intelligence
4 = Spirit
Aura Name
142 Aura Mod Base Resist % (Apply resist to your BASE)
Misc Value A
1= armor
2= holy
4= fire
8= nature
16= frost
32= shadow
64= arcane
Aura Name
199 Increase Spell % to Hit (Base+DIE = Hit chance, MiscValA = vs School)
Misc Value A
1= armor
2= holy
4= fire
8= nature
16= frost
32= shadow
64= arcane
Spell Aura
234 Mechanic Duration Mod Not Stack
Misc Value A
0=damage
1=duration
2=threat
3=effect1(On another spell Effects<Effects2<SpellEffect1)
4=charges
5=range
6=radius
7=crit chance
8=all effects(On another spell Effects<Effects2<SpellEffect1+2+3)
9=not lose cast time(taking damage while casting, not slowing down cast)
10=cast time
11=CD
12=effect2(On another spell Effects<Effects2<SpellEffect2)
13=ignore armor
14=cost (powers mana energy etc)
15=crit damage bonus
16=resist miss chance
17=jump targets
18=Chance of success
19=Amplitude
20=Dmg multiplier
21=GCD
22=DoT
23=effect3 (On another spell Effects<Effects2<SpellEffect3)
24=bonus multiplier
26= PPM
27=value multipler
28=resist dispel chance
29=drit damage bonus 2
30=Spell cost refund on fail
Aura Name
232 Mechanic Duration Mod
Misc Value A
0=none
1=charm
2=disorient
3=disarm
4=distract
5=fear
6=grip
7=root
8=slow
9=silence
10=sleep
11=snare
12=stun
13=freeze
14=knockout
15=bleed
16=bandage
17=polymorph
18=banish
19=shield
20=shackle
21=mount
22=infected
23=turn
24=horror
25=invul
26=interrupt
27=daze
28=discovery
29=immunity shield (paladin bubbles)
30=sap
31=enrage
Aura name
255 Mod MEchanic damage taken percent(Like a debuff on a player so they take more damage from this mechanic)
Misc Value A
0=none
1=charm
2=disorient
3=disarm
4=distract
5=fear
6=grip
7=root
8=slow
9=silence
10=sleep
11=snare
12=stun
13=freeze
14=knockout
15=bleed
16=bandage
17=polymorph
18=banish
19=shield
20=shackle
21=mount
22=infected
23=turn
24=horror
25=invul
26=interrupt
27=daze
28=discovery
29=immunity shield (paladin bubbles)
30=sap
31=enrage
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