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CHANGELOG.md

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v2.1.1

  • Minor fix: npm no longer warns on Node.js engines greater than v16

v2.1.0

  • Add biker stress effects
  • Add street vendors
  • Add drainage channel
  • Add compound wall
  • Add alternative bus art (for background)

v2.0.0

  • See below.

v2.0.0-alpha

  • BREAKING! Segment illustrations have been been converted to metric scale. (See issue #13) for details and migration notes.
  • BREAKING: The ground/concrete-raised asset is removed, and all ground textures have been resized to 100x100.
  • Add center lane marking

v1.1.0

  • Quality of life tweaks and fixes to the food truck:
    • Window reflection for the left food truck flipped in the right direction
    • Darker shade of window reflection lightened to match other windows
    • Slightly shorter height of food truck patron
    • Alternate "skin" for the left side food truck patron

v1.0.1

  • Fix: left/right/straight turn arrows were previously in rough draft form
  • Fix: file name of European-style arcade buildings to match building defintions

v1.0.0

  • Breaking: No longer compiles a bundled svg
  • Add outbound autonomous vehicle
  • Add Junebug and Johnny motorbike vehicle and pedestrians
  • Add left/right/straight turn arrow
  • Add multicoloured flowers
    • Breaking: Old generic "flowers" id removed
  • Add European-style building type
  • Add autonomous shuttle
  • Add double decker bus
  • Add microvan (aka "kei" cars)
  • Add bus rapid transit station and bus
  • Update moon illustration to better fit artistic direction
  • Add holodeck grid background
  • Add custom icons for environs selector UI
  • Update swatches:
    • Add GIMP GPL palette format.
    • Update Adobe Swatch Exchange (ASE) format.

v0.9.0

  • Add autonomous vehicle
  • Add magic carpet

v0.8.1

  • Fix: revert a change to build system that caused images to have incorrect ids

v0.8.0

  • The construction update:
    • Traffic cone: increase size for legibility, remove hole "shadow"
    • Jersey barrier (plastic): replace reflective bulb
    • Jersey barrier (concrete): adjust colors
    • all (including barrier): svg viewbox dimensions are shorter

v0.7.2

  • Scooters: add kickstand, update "logo" shape

v0.7.1

  • Properly remove *.afdesign files from distro

v0.7.0

  • Add moon artwork
  • Lane markings have been extended so that they can work at curb height
  • Added "half-height" lane markings and a horizontal marking
  • Update dependencies
  • Streamline package contents for distribution

v0.6.0

  • Scooters: add final scooters

v0.6.0-alpha1

  • Utility pole: more tweaks
  • Scooters: add first draft of scooters
  • Sky: add updated cloud assets
  • Stars: add new stars background

v0.5.1

  • Utility pole: tweaks

v0.5.0

  • Add utility pole
  • (bug) fix missing side mirrors on outbound taxi and rideshare vehicles

v0.4.1

  • (bug) fix broken curb images

v0.4.0

  • Add bikeshare station
  • Add taxi pickup
  • Add rideshare pickup
  • Add food truck
  • Add curbside waiting area
  • Update dependencies

v0.3.8

  • Add angled parking sprites

v0.3.7

  • Add a new image for missing sprites

v0.3.6

  • Light rail (outbound): remove image definition inside of SVG

v0.3.5

  • Apartment and residential buildings: adjust viewboxes, fix inprecise pixel alignments and colors
  • Biker: align center of wheel with center of sprite viewbox
  • Inception train: align wheels with center of sprite viewbox

v0.3.4

  • Light rail: fix geometry at top left of sprite; align wheels with track
  • Raised transit shelter: fix incorrect shade of green
  • Tree: align trunk with center of sprite
  • Fenced lot: add dirt
  • Grass lot: add new sprite

v0.3.3

  • Add arrow and sharrow markings

v0.3.2

  • Add ground textures
  • Add lane marking sprites (lane dividers, parking, diagonal stripes)
  • Add streetcar tracks
  • Revise car sprites to use narrower viewboxes (same width as how they were originally defined in raster sprites)

v0.3.1

  • Swap left/right designation of modern lamp and pride banner (they were flipped before)
  • Extend grass texture to be flush with edges and raise its height to better match original tilesheet
  • Added vectorized sky images