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How to edit/debug the Stride Engine code? #1116

Answered by tebjan
jasonswearingen asked this question in Q&A
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Thanks for starting this discussion, it's definitely asked frequently.

From an engineering standpoint, you shouldn't modify the Stride solution to debug it.

The clean approach is:

  • build Stride locally
  • reference that version in a game project
  • open the game project in a second instance of visual studio

Now you can step into each method with F11 while you are debugging. Visual studio should automatically find the Stride source files.

If you want to hit a specific breakpoint in the Stride solution, start the game without a debugger and attach the visual studio instance with the Stride solution to the running game.

So you need a local build of stride and then you can set the stride version o…

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