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[Mobile] Going forward with mobile support for Android and iOS #1414

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tebjan opened this issue Apr 28, 2022 · 3 comments
Open
1 task

[Mobile] Going forward with mobile support for Android and iOS #1414

tebjan opened this issue Apr 28, 2022 · 3 comments
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area-Build platform-Android question Further information is requested

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@tebjan
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tebjan commented Apr 28, 2022

Copied from the Discussion on Discord:

The possible path forward:

Stride 4.0.x

  • Recommend .NET 4.7.2 for iOS and Android development (should be working now with recent fixes)
  • iOS and Android support will remain in a broken state on .NET 5.0 (this will not change)

Stride 4.1.x

  • Support for net6.0-ios and .net6.0-android on .NET 6.0 (partly done, see comment by @xen2 below)

Miscellaneous

  • Test the current state of OpenGL and OpenGL ES compatibility on Stride 4.0.x+ for iOS/Android
@tebjan tebjan added question Further information is requested area-Build platform-Android labels Apr 28, 2022
@xen2
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xen2 commented Apr 28, 2022

FYI, master (4.1) already has net6.0-ios (compiles, not tested) and net6.0-android (tested and it could run a default game; not sure if there might have been a bug with cubemaps (or not)).
So for sure 4.1 won't ship with .NET 5.0 (nor UWP). It's 100% .NET 6.0.

@SeleDreams

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@tebjan
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tebjan commented May 17, 2022

related to: #1419

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