Skip to content

Commit

Permalink
Merge pull request #5 from BlockMen/2nd
Browse files Browse the repository at this point in the history
Better implementation of support for hud
  • Loading branch information
stujones11 committed Sep 13, 2013
2 parents 025c013 + cf87528 commit f71204d
Showing 1 changed file with 14 additions and 7 deletions.
21 changes: 14 additions & 7 deletions 3d_armor/armor.lua
Expand Up @@ -16,6 +16,11 @@ armor = {
.."list[detached:player_name_armor;armor_feet;3,3;1,1;]",
}

armor.def = {
state = 0,
count = 0
}

armor.set_player_armor = function(self, player)
if not player then
return
Expand Down Expand Up @@ -49,9 +54,8 @@ armor.set_player_armor = function(self, player)
player:set_armor_groups(armor_groups)
uniskins.armor[name] = armor_texture
uniskins:update_player_visuals(player)
if minetest.get_modpath("hud") ~= nil then
hud.set_armor(player, state, items)
end
armor.def[name].state = state
armor.def[name].count = items
end

armor.update_armor = function(self, player)
Expand Down Expand Up @@ -93,9 +97,8 @@ armor.update_armor = function(self, player)
heal_max = heal_max + heal
end
end
if minetest.get_modpath("hud") ~= nil then
hud.set_armor(player, state, items)
end
armor.def[name].state = state
armor.def[name].count = items
if heal_max > math.random(100) then
player:set_hp(self.player_hp[name])
return
Expand Down Expand Up @@ -155,7 +158,11 @@ minetest.register_on_joinplayer(function(player)
armor_inv:set_size(list, 1)
armor_inv:set_stack(list, 1, player_inv:get_stack(list, 1))
end
armor.player_hp[name] = 0
armor.player_hp[name] = 0
armor.def[name] = {
state = 0,
count = 0
}
minetest.after(0, function(player)
armor:set_player_armor(player)
end, player)
Expand Down

0 comments on commit f71204d

Please sign in to comment.