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Armor tab in creative #78

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tobyplowy opened this issue Jan 27, 2017 · 4 comments
Closed

Armor tab in creative #78

tobyplowy opened this issue Jan 27, 2017 · 4 comments
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@tobyplowy
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You may not see why this is useful but this is really useful for testing purposes also why is it not there :/

@stujones11
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You can simply install one of the supported inventory mods. Related #69

I do, however, plan to add support for sfinv as soon as I get a chance, I will look at making armor available in creative mode then.

@rubenwardy
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#82

@JustinLaw64
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My mod I mentioned over at #86 will do that. It overrides the crafting page, however I'd like to see if it's original functionality can be merged into this mod once sfinv is fixed. :)

@stujones11
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8b8a554

AntumDeluge pushed a commit to AntumMT/mp-3d_armor that referenced this issue Sep 6, 2022
)

* Begin work on "armors as modpack" refactor letting anyone to enable/disable any armors they want as mods rather than obscure settings

* Fix some steel armor mishaps, remove pointless dependency on "default"

* Move admin armor into mod

* Make wood armor into a mod

* More consistent steel description text etc.

* remove wood references from 3d_armor api locale

* remove admin armor reference from 3d_armor locale template.txt

* Remove steel textures from api

* Bronze armor as mod

* Fix admin, wood armor missing local S translator var
Fix wood locale missing template.txt

* Fix bronze missing locale

* Cactus as mod

* Crystal into mod

* Diamond into mod

* Mithril and Gold as mods

* Register armor fix

* Nether as mod

* Clean-up, add optional depends for mod armors, remove armor.lua from 3d_armor

* Fix badly named mod.conf for admin, gold, nether armors
Fix attempt to register crafting recipe even though the armor is disabled via setting

* Fix steel and wood having bad globals for crafting section, turned them to locals

* Fix brazilian translation getting deleted
Fix cactus armor locales being incorrectly named
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