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Some minor fixes
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erodozer committed Jun 4, 2011
1 parent 9ccd514 commit 50aa578
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions src/Instrument.py
Expand Up @@ -355,8 +355,8 @@ def loadFlames(self):

self.HCount = 0
self.HCount2 = 0
self.HFrameLimit = self.engine.theme.HitFlameFrameLimit
self.HFrameLimit2 = self.engine.theme.HoldFlameFrameLimit
self.HFrameLimit = self.engine.theme.HoldFlameFrameLimit
self.HFrameLimit2 = self.engine.theme.HitFlameFrameLimit
self.Hitanim = True
self.Hitanim2 = True
self.HCountAni = False
Expand Down Expand Up @@ -479,7 +479,7 @@ def loadFrets(self):
if self.twoDkeys == True: #death_au
if self.gameMode2p == 6:
engine.loadImgDrawing(self, "battleFrets", get("battle_frets.png"))

engine.loadImgDrawing(self, "fretButtons", get("fretbuttons.png"))
else:
defaultKey = False

Expand Down Expand Up @@ -886,7 +886,7 @@ def renderFlames(self, visibility, song, pos, controls):
HIndex = (self.HCount * self.HFrameLimit - (self.HCount * self.HFrameLimit) % self.Animspeed) / self.Animspeed
if HIndex >= self.HFrameLimit:
HIndex = 0
texX = (HIndex*(1.0/self.HFrameLimit), HIndex*(1.0/self.HFrameLimit+1.0/self.HFrameLimit))
texX = (HIndex*(1.0/self.HFrameLimit), HIndex*(1.0/self.HFrameLimit)+(1.0/self.HFrameLimit))
if self.disableFlameSFX != True:
self.engine.draw3Dtex(self.hitglowAnim, coord = (x, y + .225, 0), rot = (90, 1, 0, 0), scale = (2.4, 1, 3.3),
vertex = (-flameSize * ff,-flameSize * ff,flameSize * ff,flameSize * ff),
Expand Down

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