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Merge branch 'master' of git@github.com:stump/fofix.git into menu-edits
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akedrou committed Jun 4, 2011
2 parents 0841f00 + eafbb2c commit 8cc6161
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Showing 57 changed files with 1,541 additions and 661 deletions.
Binary file modified data/themes/MegaLight V4/board/bpm_beat.png
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Binary file modified data/themes/MegaLight V4/board/bpm_halfbeat.png
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Binary file modified data/themes/MegaLight V4/board/overdriveneck.png
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Binary file removed data/themes/MegaLight V4/hitflamesanimation.png.bak
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763 changes: 763 additions & 0 deletions data/themes/MegaLight V4/notes/note.dae

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Binary file modified data/themes/MegaLight V4/notes/notes.png
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2 changes: 2 additions & 0 deletions data/themes/MegaLight V4/theme.ini
@@ -1,5 +1,7 @@
[theme]

twoDnote = false

menu_x = .5
menu_y = .25
main_menu_vspacing = 0
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332 changes: 242 additions & 90 deletions data/themes/MegaLight/rockmeter.ini
@@ -1,126 +1,278 @@
[layer0:Image]
texture = overdrive bottom.png
xpos = .5
ypos = 0.04
xscale = .41
yscale = .41

[layer1:Image]
texture = overdrive fill.png
xpos = .5 - 0.203
ypos = 0.04
xscale = .41
yscale = .41
rect = (0.0, power, 0.0, 1.0)
alignment = left

[layer2:Image]
texture = overdrive top.png
xpos = .5
ypos = 0.04
xscale = .41
yscale = .41

[layer3:Image]
texture = mult2.png
condition = streak < streakMax
xpos = .5
ypos = 0.0393
xscale = .63
yscale = .63
rect = (0.0, 1.0, float(streak-1)*0.1, float(streak)*0.1)

[layer4:Image]
texture = mult2.png
condition = streak >= streakMax
xpos = .5
ypos = 0.0393
xscale = .63
yscale = .63
rect = (0.0, 1.0, 0.9, 1.0)

[layer5:Image]
texture = mult.png
xpos = .5
ypos = 0.034
xscale = .5
yscale = .5
rect = (0.0, 1.0, float(multiplier-1)*0.125, float(multiplier)*0.125)

[layer6:Image]
texture = rock_bottom.png
xpos = 25
xpos = .06
ypos = 0.5
xscale = .25
yscale = .25
inPixels = xpos
xscale = .603725
yscale = .603725
alignment = left

[layer1:Image]
[layer7:Image]
texture = rock_fill.png
xpos = 25
ypos = 0.5
xscale = .25
yscale = .25
condition = rock < 1/3
xpos = .06
ypos = 0.25
xscale = .603725
yscale = .603725
color = #ff0000
rect = (0.0,1.0,0,rock)
valignment = bottom
inPixels = xpos
alignment = left

[layer2:Image]
[layer8:Image]
texture = rock_fill.png
condition = rock > 1/3 and rock < 2/3
xpos = .06
ypos = 0.25
xscale = .603725
yscale = .603725
color = #ffff00
rect = (0.0,1.0,0,rock)
valignment = bottom
alignment = left

[layer9:Image]
texture = rock_fill.png
condition = rock > 2/3
xpos = .06
ypos = 0.25
xscale = .603725
yscale = .603725
color = #00ff00
rect = (0.0,1.0,0,rock)
valignment = bottom
alignment = left

[layer10:Image]
texture = rock_top.png
xpos = 25
xpos = .06
ypos = 0.5
xscale = .25
yscale = .25
xscale = .603725
yscale = .603725
alignment = left

[layer3:Image]
[layer11:Image]
texture = rock_arr.png
xpos = .095
ypos = ((.2575*rock) * 2) + .1
;ypos = (rock * (% of screen the arr should move bottom to top) ) + (% from the bottom the bottom of the arr should be located) #explination of values below
ypos = (rock * .5) + .25
xscale = .25
yscale = .25

[layer4:Image]
texture = overdrive bottom.png
xpos = 0.5
ypos = 0.04
xscale = 0.41
yscale = 0.41

[layer5:Image]
texture = overdrive fill.png
xpos = 0.5
ypos = 0.032
[layer12:Image]
texture = score.png
xpos = 1.0 - .03
ypos = 1.0 - .14
xscale = .41
yscale = .35
rect = (0.0, power, 0.25, 1.0)
alignment = left

[layer6:Image]
texture = overdrive top.png
xpos = .5
ypos = 0.065
xscale = 0.3
yscale = 0.3

[layer9:Text]
text = streak
font = streakFont
xpos = 620
ypos = 0.75
useComma = True
yscale = .41
alignment = right
inPixels = xpos
replace = 0,O

[layer10:Text]
[layer13:Text]
text = score
font = scoreFont
xpos = 620
ypos = 0.8
xpos = 1.0 - .032
ypos = 1.0-.14
color = #ffffff
alignment = right
useComma = True

[layer14:Image]
texture = counter.png
xpos = 1.0 - .03
ypos = 1.0 - .2
xscale = .41
yscale = .41
alignment = right
inPixels = xpos
replace = 0,O

[layer11:Image]
[layer15:Text]
text = streak
font = scoreFont
xpos = 1.0 - .032
ypos = 1.0-.2
color = #ffffff
alignment = right
useComma = True

[layer16:Image]
texture = stargrey.png
xpos = 600
ypos = 315
xscale = .30
yscale = .30
inPixels = xpos|ypos
condition = stars < 6
ypos = 1 - .247
xpos = 1 - .216
xscale = .351293
yscale = .351293
valignment = top
alignment = left

[layer12:Circle]
[layer16:fx0:Replace]
condition = stars >= 1
texture = starwhite.png
ratio = partialStars
xpos = 600
ypos = 315
xscale = .30
yscale = .30
inPixels = xpos|ypos
condition = ratio > 0

[layer13:Text]
text = "%d Stars" % stars
font = loadingFont
xpos = 425
ypos = 315
alignment = right
inPixels = xpos|ypos

[layer17:Image]
texture = mult2.png
xpos = .5
ypos = 0.0395
xscale = .4305
yscale = .4305
rect = (0.0, 1.0, (streak%10)*.1, ((streak%10)+1)*.1)
texture = stargrey.png
condition = stars < 6
ypos = 1 - .247
xpos = 1 - .176
xscale = .351293
yscale = .351293
valignment = top
alignment = left

[layer17:fx0:Replace]
rect = (0.0, 1.0, 0.9, 1.0)
condition = streak >= streakMax
condition = stars >= 2
texture = starwhite.png

[layer18:Image]
texture = mult.png
xpos = .5
ypos = 0.034
xscale = .5
yscale = .5
rect = (0.0, 1.0, float(multiplier-1)*0.125, float(multiplier)*0.125)
texture = stargrey.png
condition = stars < 6
ypos = 1 - .247
xpos = 1 - .136
xscale = .351293
yscale = .351293
valignment = top
alignment = left

[layer18:fx0:Replace]
texture = bassgroovemult.png
rect = (0.0, 1.0, float(multiplier-1)*0.083333333, float(multiplier)*0.083333333)
condition = player.isBassGuitar and streak > 30
condition = stars >= 3
texture = starwhite.png

[layer19:Image]
texture = stargrey.png
condition = stars < 6
ypos = 1 - .247
xpos = 1 - .096
xscale = .351293
yscale = .351293
valignment = top
alignment = left

[layer19:fx0:Replace]
condition = stars >= 4
texture = starwhite.png

[layer20:Image]
texture = stargrey.png
condition = stars < 6
ypos = 1 - .247
xpos = 1 - .056
xscale = .351293
yscale = .351293
valignment = top
alignment = left

[layer20:fx0:Replace]
condition = stars >= 5
texture = starwhite.png

[layer21:Circle]
texture = starwhite.png
ratio = partialStars
ypos = 1 - .272
xpos = 1 - (.216 - (stars * .04))
xscale = .351293
yscale = .351293
valignment = top
alignment = left
condition = ratio > 0 and stars < 5

[layer22:Image]
texture = starwhite.png
condition = stars == 6
ypos = 1 - .247
xpos = 1 - .216
xscale = .351293
yscale = .351293
color = #ffff00
valignment = top
alignment = left

[layer23:Image]
texture = starwhite.png
condition = stars == 6
ypos = 1 - .247
xpos = 1 - .176
xscale = .351293
yscale = .351293
color = #ffff00
valignment = top
alignment = left

[layer24:Image]
texture = starwhite.png
condition = stars == 6
ypos = 1 - .247
xpos = 1 - .136
xscale = .351293
yscale = .351293
color = #ffff00
valignment = top
alignment = left

[layer25:Image]
texture = starwhite.png
condition = stars == 6
ypos = 1 - .247
xpos = 1 - .096
xscale = .351293
yscale = .351293
color = #ffff00
valignment = top
alignment = left

[layer26:Image]
texture = starwhite.png
condition = stars == 6
ypos = 1 - .247
xpos = 1 - .056
xscale = .351293
yscale = .351293
color = #ffff00
valignment = top
alignment = left
Binary file modified data/themes/MegaLight/rockmeter/mult.png
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Binary file modified data/themes/MegaLight/rockmeter/mult2.png
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Binary file removed data/themes/Uberlight/hitflames1.png
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Binary file removed data/themes/Uberlight/hitglow.png
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2 changes: 1 addition & 1 deletion src/Audio.py
Expand Up @@ -153,7 +153,7 @@ def isPlaying(self):
#MFH - gotta catch case when mixer not initialized yet...
try:
busy = pygame.mixer.music.get_busy()
except Exception, e:
except Exception:
busy = True
return busy

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