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A few minor mlgh3 tweaks. Still not ready though...
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fuzion committed Oct 19, 2010
1 parent 302feb9 commit 8d366aa
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Showing 3 changed files with 92 additions and 61 deletions.
Binary file modified data/themes/MegaLight GH3/menu/maintext.png
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Binary file added data/themes/MegaLight GH3/menu/maintext_gh3.png
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153 changes: 92 additions & 61 deletions data/themes/MegaLight GH3/rockmeter.ini
@@ -1,103 +1,134 @@
[layer0:Image]
texture = rock_low.png
xpos = .86
ypos = .2
xscale = .5
yscale = .5
;condition = rock < rockMax/3.0

[layer1:Image]
texture = dotbase.png
xpos = .0425
ypos = .12
texture = rock_hi.png
xpos = .86
ypos = .2
xscale = .5
yscale = -.5
yscale = .5
;condition = rock > rockMax/3.0*2

[layer2:Image]
texture = dots.png

[layer2:fx0]
type = streak
xpos = .0425
ypos = .12
texture = rock_med.png
xpos = .86
ypos = .2
xscale = .5
yscale = -.5
angle = 0
multdiv = True
yscale = .5
;condition = rock > rockMax/3.0

[layer3:Image]
texture = mult.png

[layer3:fx0]
type = mult
xpos = 0.134
ypos = 0.19
xscale = .5
yscale = -.5
texture = rock_arr.png
xpos = .86
ypos = .136
xscale = 0.5
yscale = 0.5
;angle = -(.460 / 2) * math.pi + .460 * math.pi * 0.5

[layer4:Image]
texture = rockmeter.png
xpos = .134
texture = rock_top.png
xpos = .86
ypos = .22
xscale = .5
yscale = -.5
yscale = .5

[layer5:Image]
texture = splight.png
issplights = True
xstatic = 0.772, 0.795, 0.822
ystatic = 0.284, 0.312, 0.329
xstart = 0.841680344, 0.841680344, 0.851971546
xend = 0.867126494, 0.902359625, 0.943112688
ystart = 0.202291056, 0.205626286, 0.20994647
yend = 0.34490625, 0.333114583, 0.302322917
;angle = 0.87, 0.58, 0.37, 0.00, -0.34, -0.70
scale = 23.0000, 32.0000

[layer6:Image]
texture = rock_med.png

[layer6:fx0]
type = rock
texture = rock_low.png;rock_med.png;rock_hi.png
xpos = .86
ypos = .2
xpos = 0.86
ypos = 0.35
xscale = .5
yscale = -.5

[layer7:Image]
texture = rock_arr.png
yscale = .5

[layer7:fx0]
type = rock
xpos = .86
ypos = .136
[layer6:Image]
texture = dotbase.png
xpos = .0425
ypos = .12
xscale = .5
yscale = -.5
angle = -(.460 / 2) * math.pi + .460 * math.pi * self.arrowRotation
yscale = .5

[layer8:Image]
texture = counter.png
xpos = .15
ypos = .1125
xscale = .5
yscale = -.5
yscale = .5

[layer9:Text]
text = streak%10
font = streakFont
xpos = 0.193-wid/2
ypos = 0.667-hgt/2
color = #000000
xpos = 0.193
ypos = 0.667

[layer10:Text]
text = (streak%100-streak%10)/10
font = streakFont
xpos = .161-wid/2
ypos = 0.667-hgt/2
xpos = .161
ypos = 0.667

[layer11:Text]
text = (streak%1000-streak%100)/100
font = streakFont
xpos = .132-wid/2
ypos = 0.667-hgt/2
xpos = 0.132
ypos = 0.667

[layer12:Text]
text = score
font = scoreFont
xpos = 0.19-wid
xpos = 0.19
ypos = 0.518

[layer13:Image]
condition = not player.isBassGuitar and player.starPowerActive and streak >= streakMax
texture = mult.png
xpos = 0.134
ypos = 0.19
xscale = .5
yscale = .5
rect = (0.0, 1.0, float(multiplier-1)*0.125, float(multiplier)*0.125)

[layer14:Image]
condition = not player.isBassGuitar and player.starPowerActive and not streak >= streakMax
texture = mult.png
xpos = 0.134
ypos = 0.19
xscale = .5
yscale = .5
rect = (0.0, 1.0, float(multiplier-1)*0.125, float(multiplier)*0.125)

[layer15:Image]
condition = not player.isBassGuitar and not player.starPowerActive and streak >= streakMax
texture = mult.png
xpos = 0.134
ypos = 0.19
xscale = .5
yscale = .5
rect = (0.0, 1.0, float(multiplier-1)*0.125 + 1.000, float(multiplier)*0.125 + 1.000)

[layer16:Image]
condition = not player.isBassGuitar and not player.starPowerActive and not streak >= streakMax
texture = mult.png
xpos = 0.134
ypos = 0.19
xscale = .5
yscale = .5
rect = (0.0, 1.0, float(multiplier-1)*0.125, float(multiplier)*0.125)

[layer14:Image]
texture = rockmeter.png
xpos = .134
ypos = .22
xscale = .5
yscale = .5

[layer15:Image]
texture = dots.png
xpos = .0425
ypos = .12
xscale = .5
yscale = .5
rect = ((multiplier-1)*.25, multiplier*.25, float(streak-1)*.1, float(streak)*.1)

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