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Merge branch 'master' into i18n_unicode
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fuzion committed Nov 28, 2010
2 parents bfcd3ee + 6718238 commit de6001c
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Showing 57 changed files with 2,770 additions and 2,247 deletions.
12 changes: 9 additions & 3 deletions .gitignore
Expand Up @@ -14,14 +14,20 @@ src/*.idb
src/build
src/pypitch/_pypitch.cpp
src/cmgl.c
src/VideoPlayer.c
gstreamer/*
data/library.zip
data/users/players/FoFiX-players.cache
data/users/players/*.png
data/users/players/*
!data/users/players/default.png
!data/users/players/default.ini
data/users/controllers/*
!data/users/controllers/default[dgm].ini
data/songs/
data/themes/*
!data/themes/MegaLight
!data/themes/MegaLight GH3
!data/themes/MegaLight V4
!data/themes/Uberlight
!data/users/players/default.png
win32/*
!win32/*.sh
!win32/*.py
13 changes: 10 additions & 3 deletions README
@@ -1,4 +1,11 @@
For GNU/Linux instructions, please see our wiki page at:
http://code.google.com/p/fofix/wiki/RunningUnderGNULinux
This is Frets on Fire X, a highly customizable rhythm game supporting
many modes of guitar, bass, drum, and vocal gameplay for up to four
players. It is the continuation of a long succession of modifications
to the original Frets on Fire by Unreal Voodoo.

Also see documentation in the doc/ folder.
Website: http://code.google.com/p/fofix/
Repository (GitHub): http://github.com/stump/fofix
$ git clone git://github.com/stump/fofix.git

For instructions on running from source, see RunningFromSource.mkd in
the doc/ directory.
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153 changes: 92 additions & 61 deletions data/themes/MegaLight GH3/rockmeter.ini
@@ -1,103 +1,134 @@
[layer0:Image]
texture = rock_low.png
xpos = .86
ypos = .2
xscale = .5
yscale = .5
;condition = rock < rockMax/3.0

[layer1:Image]
texture = dotbase.png
xpos = .0425
ypos = .12
texture = rock_hi.png
xpos = .86
ypos = .2
xscale = .5
yscale = -.5
yscale = .5
;condition = rock > rockMax/3.0*2

[layer2:Image]
texture = dots.png

[layer2:fx0]
type = streak
xpos = .0425
ypos = .12
texture = rock_med.png
xpos = .86
ypos = .2
xscale = .5
yscale = -.5
angle = 0
multdiv = True
yscale = .5
;condition = rock > rockMax/3.0

[layer3:Image]
texture = mult.png

[layer3:fx0]
type = mult
xpos = 0.134
ypos = 0.19
xscale = .5
yscale = -.5
texture = rock_arr.png
xpos = .86
ypos = .136
xscale = 0.5
yscale = 0.5
;angle = -(.460 / 2) * math.pi + .460 * math.pi * 0.5

[layer4:Image]
texture = rockmeter.png
xpos = .134
texture = rock_top.png
xpos = .86
ypos = .22
xscale = .5
yscale = -.5
yscale = .5

[layer5:Image]
texture = splight.png
issplights = True
xstatic = 0.772, 0.795, 0.822
ystatic = 0.284, 0.312, 0.329
xstart = 0.841680344, 0.841680344, 0.851971546
xend = 0.867126494, 0.902359625, 0.943112688
ystart = 0.202291056, 0.205626286, 0.20994647
yend = 0.34490625, 0.333114583, 0.302322917
;angle = 0.87, 0.58, 0.37, 0.00, -0.34, -0.70
scale = 23.0000, 32.0000

[layer6:Image]
texture = rock_med.png

[layer6:fx0]
type = rock
texture = rock_low.png;rock_med.png;rock_hi.png
xpos = .86
ypos = .2
xpos = 0.86
ypos = 0.35
xscale = .5
yscale = -.5

[layer7:Image]
texture = rock_arr.png
yscale = .5

[layer7:fx0]
type = rock
xpos = .86
ypos = .136
[layer6:Image]
texture = dotbase.png
xpos = .0425
ypos = .12
xscale = .5
yscale = -.5
angle = -(.460 / 2) * math.pi + .460 * math.pi * self.arrowRotation
yscale = .5

[layer8:Image]
texture = counter.png
xpos = .15
ypos = .1125
xscale = .5
yscale = -.5
yscale = .5

[layer9:Text]
text = streak%10
font = streakFont
xpos = 0.193-wid/2
ypos = 0.667-hgt/2
color = #000000
xpos = 0.193
ypos = 0.667

[layer10:Text]
text = (streak%100-streak%10)/10
font = streakFont
xpos = .161-wid/2
ypos = 0.667-hgt/2
xpos = .161
ypos = 0.667

[layer11:Text]
text = (streak%1000-streak%100)/100
font = streakFont
xpos = .132-wid/2
ypos = 0.667-hgt/2
xpos = 0.132
ypos = 0.667

[layer12:Text]
text = score
font = scoreFont
xpos = 0.19-wid
xpos = 0.19
ypos = 0.518

[layer13:Image]
condition = not player.isBassGuitar and player.starPowerActive and streak >= streakMax
texture = mult.png
xpos = 0.134
ypos = 0.19
xscale = .5
yscale = .5
rect = (0.0, 1.0, float(multiplier-1)*0.125, float(multiplier)*0.125)

[layer14:Image]
condition = not player.isBassGuitar and player.starPowerActive and not streak >= streakMax
texture = mult.png
xpos = 0.134
ypos = 0.19
xscale = .5
yscale = .5
rect = (0.0, 1.0, float(multiplier-1)*0.125, float(multiplier)*0.125)

[layer15:Image]
condition = not player.isBassGuitar and not player.starPowerActive and streak >= streakMax
texture = mult.png
xpos = 0.134
ypos = 0.19
xscale = .5
yscale = .5
rect = (0.0, 1.0, float(multiplier-1)*0.125 + 1.000, float(multiplier)*0.125 + 1.000)

[layer16:Image]
condition = not player.isBassGuitar and not player.starPowerActive and not streak >= streakMax
texture = mult.png
xpos = 0.134
ypos = 0.19
xscale = .5
yscale = .5
rect = (0.0, 1.0, float(multiplier-1)*0.125, float(multiplier)*0.125)

[layer14:Image]
texture = rockmeter.png
xpos = .134
ypos = .22
xscale = .5
yscale = .5

[layer15:Image]
texture = dots.png
xpos = .0425
ypos = .12
xscale = .5
yscale = .5
rect = ((multiplier-1)*.25, multiplier*.25, float(streak-1)*.1, float(streak)*.1)
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11 changes: 2 additions & 9 deletions data/themes/MegaLight V4/rockmeter.ini
Expand Up @@ -48,19 +48,12 @@ xpos = 620
ypos = .75
rect = (1.0 - (streak%10/10.0), 1, .2 + .2*(streak/10), .4 + .2*(streak/10))
alignment = right
condition = streak <= streakMax
condition = streak > 0
inPixels = xpos

[layer7:Image]
texture = dots.png
xscale = .15
yscale = .15
xpos = 620
ypos = .75
[layer6:fx0:Replace]
rect = (0, 1, .8, 1)
alignment = right
condition = streak >= streakMax
inPixels = xpos

[layer9:Image]
texture = bars.png
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