Releases: stuntrally/stuntrally3
Stunt Rally 3.1
Full release of Stunt Rally 3.1.
Windows - installer exe included (run to install and use shortcuts from start menu after)
Linux - binaries archive (unpack and start with included .sh).
Info how to install here.
More in Changelog
Full info in Documentation.
SR 3.1 RC1
Preview release for 3.1. Should be working okay. Has few bugs. Still a bit unfinished new vehicles.
Needs installing VS 2019 (14.2) redist here (info here) and DirectX redist (June 2010)
To use, do in a new folder e.g. SR31_RC1 (or use a previous one and do git pull):
(this needs Git installed, but other way you can download Zips on github too)
git clone --depth=1 https://github.com/stuntrally/stuntrally3.git .
cd data
git clone --depth=1 https://github.com/stuntrally/tracks3.git tracks
cd ..
Create a folder bin inside SR31_RC1, then extract sr3-bin-3.1-rc1.7z in SR31_RC1\bin
now from bin\Release:
start StuntRally3.exe or StuntRally3.exe cfg.bat for game
or SR-Editor3.exe or SR-Editor3 cfg.bat - for SR3 Track Editor
those .bat with cfg argument will show Ogre config dialog.
Once started use Open GL 3+ Rendering Subsystem (DX11 or Vulkan fail).
Logs will be in:
C:\Users\USERNAME\AppData\Roaming\stuntrally3\
Stunt Rally 3.0.1
Updated:
- editor Gui sky sun icon on preview
- Object materials (caves) change: keys O,P, static toggle
- fixed editor Gui shortcuts, alt-J
- editor cmd arg
old
checks old skies etc
Stunt Rally 3.0 beta
First release of Stunt Rally 3.
The SR 3.0 beta, has some lesser bugs, is missing few things from old SR 2.7, but has many new features.
Full installer included for Windows.
More in Changelog
Full info in Documentation.
Stunt Rally 3.0 beta RC 3
Third build, beta. Should be working okay. Has few bugs.
All PBS materials in .json.
Needs installing VS 2019 (14.2) redist here (info here) and DirectX redist (June 2010)
To use, do in a new folder e.g. SR3_RC3 (or use a previous one and do git pull
):
(this needs Git installed, but other way you can download Zips on github too)
git clone --depth=1 https://github.com/stuntrally/stuntrally3.git .
cd data
git clone --depth=1 https://github.com/stuntrally/tracks3.git tracks
cd ..
Create a folder bin inside SR3_RC3\
, then extract sr3-rc3-bin.7z
in SR3_RC3\bin\
now from bin\Release\
:
start StuntRally3.exe
or StuntRally3.exe cfg.bat
for game
or SR-Editor3.exe
or SR-Editor3 cfg.bat
- for SR3 Track Editor
those .bat with cfg argument will show Ogre config dialog.
Once started use Open GL 3+ Rendering Subsystem (DX11 fails).
Please report if it works okay (best with screenshot(s) or video). Forum topic here.
Logs will be in:
C:\Users\USERNAME\AppData\Roaming\stuntrally3\
Stunt Rally 3.0 beta RC 2
Second build, beta. Could be working okay.
Needs installing VS 2019 (14.2) redist here (info here) and DirectX redist (June 2010)
To use, do in a new folder e.g. SR3_RC2
:
(this needs Git installed, but other way you can download Zips on github too)
git clone --depth=1 https://github.com/stuntrally/stuntrally3.git .
cd data
git clone --depth=1 https://github.com/stuntrally/tracks3.git tracks
cd ..
Create a folder bin
inside SR3_RC2\
, then extract sr3-rc2-bin.7z
in SR3_RC2\bin\
now from bin\Release\
:
start StuntRally3.exe
or StuntRally3.exe cfg.bat
for game
or SR-Editor3.exe
or SR-Editor3 cfg.bat
- for SR3 Track Editor
those .bat
with cfg
argument will show Ogre config dialog.
Once started use Open GL 3+ Rendering Subsystem
(DX11 fails).
Please report if it works okay (best with screenshot(s) or video). Forum topic here.
Logs will be in:
C:\Users\USERNAME\AppData\Roaming\stuntrally3\
SR 3.0 beta RC1
First build, early beta. IDK even if it works properly.
Needs installing VS 2019 (14.2) redist here (info here) and DirectX redist (June 2010)
To use, do in a new folder e.g. SR3_RC1
:
(this needs Git installed, but other way you can download Zips on github too)
git clone --depth=1 https://github.com/stuntrally/stuntrally3.git .
cd Media
git clone --depth=1 https://github.com/stuntrally/tracks3.git tracks
cd ..
extract sr3-rc1-bin.7z here in SR3_RC1\
cd bin\Release
start SR-Editor3.exe or SR-Editor3 cfg.bat
Once started use GL3+ renderer (DX11 failed for me).
Please report (a screenshot of) what is visible: is road, water, vegetation missing? or is that just my laptop's poor integrated GPU.
Logs will be in:
C:\Users\USERNAME\AppData\Roaming\stuntrally3
Game most likely crashes after track load.