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geo_waterfall_single.xml
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geo_waterfall_single.xml
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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<float/>
<group>
<variant frequency="100" name="waterfall cave">
<mesh>gaia/geo_waterfall_single.dae</mesh>
<props>
<prop actor="props/geology/geo_waterfall_single_water.xml" attachpoint="root"/>
<prop actor="props/flora/bush_medit_me_lush.xml" attachpoint="bush_medit_me_lush"/>
<prop actor="props/flora/bush_medit_me_lush.xml" attachpoint="bush_medit_me_lush1"/>
<prop actor="props/flora/bush_medit_sm_lush.xml" attachpoint="bush_medit_sm_lush"/>
<prop actor="props/flora/bush_medit_sm_lush.xml" attachpoint="bush_medit_sm_lush1"/>
<prop actor="props/flora/bush_medit_sm_lush.xml" attachpoint="bush_medit_sm_lush2"/>
<prop actor="particle/water_splash.xml" attachpoint="water_splash"/>
</props>
<textures>
<texture file="gaia/waterfalls/geo_waterfall_single.png" name="baseTex"/>
<texture file="gaia/waterfalls/geo_waterfall_single_spec.png" name="specTex"/>
<texture file="gaia/waterfalls/geo_waterfall_single_normal.png" name="normTex"/>
<texture file="gaia/ao/geo_waterfall_single_ao.png" name="aoTex"/></textures>
</variant>
</group>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>