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Added normal, parallax and spec maps for all Mauryan buildings - exce…
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…pt for those who aren't done yet.

Added normal, parallax and spec maps for the Mauryan ships.
~Gen.Kenobi


git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13171 3db68df2-c116-0410-a063-a993310a9797
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danschub committed Feb 15, 2013
1 parent 19b4be0 commit 0c3cb7a
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Showing 52 changed files with 207 additions and 70 deletions.
Expand Up @@ -4,7 +4,12 @@
<group>
<variant name="stupa_gate">
<mesh>props/ashoka_lion.dae</mesh>
<textures><texture file="structural/ashoka_lion.png" name="baseTex"/></textures>
<textures>
<texture file="structural/ashoka_lion.png" name="baseTex"/>
<texture file="structural/ashoka_lion_spec.png" name="specTex"/>
<texture file="structural/ashoka_lion_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
Expand Up @@ -4,10 +4,15 @@
<group>
<variant name="ashoka_pillar">
<mesh>props/ashoka_pillar.dae</mesh>
<textures><texture file="structural/ashoka_pillar.png" name="baseTex"/></textures>
<textures>
<texture file="structural/ashoka_pillar.png" name="baseTex"/>
<texture file="structural/ashoka_pillar_spec.png" name="specTex"/>
<texture file="structural/ashoka_pillar_norm.png" name="normTex"/>
</textures>
<props>
<prop actor="props/structures/mauryans/ashoka_lion.xml" attachpoint="ashoka_lion"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
Expand Up @@ -6,9 +6,11 @@
<mesh>props/maur_barracks_a_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_barracks_a.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
Expand Up @@ -6,9 +6,11 @@
<mesh>props/maur_barracks_b_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/ao/maur_barracks_b.png" name="aoTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_barracks_a.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
Expand Up @@ -4,10 +4,13 @@
<group>
<variant name="maur cc lions">
<mesh>props/maur_cc_lions.dae</mesh>
<textures><texture file="structural/ashoka_lion.png" name="baseTex"/>
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
<textures>
<texture file="structural/ashoka_lion.png" name="baseTex"/>
<texture file="structural/ashoka_lion_spec.png" name="specTex"/>
<texture file="structural/ashoka_lion_norm.png" name="normTex"/>
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
Expand Up @@ -4,10 +4,14 @@
<group>
<variant name="maur cc pillars">
<mesh>props/maur_cc_pillar.dae</mesh>
<textures><texture file="structural/ashoka_pillar.png" name="baseTex"/>
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
<textures>
<texture file="structural/ashoka_pillar.png" name="baseTex"/>
<texture file="structural/ashoka_pillar.png" name="baseTex"/>
<texture file="structural/ashoka_pillar_spec.png" name="specTex"/>
<texture file="structural/ashoka_pillar_norm.png" name="normTex"/>
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
Expand Up @@ -4,10 +4,13 @@
<group>
<variant name="maur cc plants">
<mesh>props/maur_cc_plants.dae</mesh>
<textures><texture file="props/structs_nature.png" name="baseTex"/>
<textures>
<texture file="props/structs_nature.png" name="baseTex"/>
<texture file="props/structs_nature_spec.png" name="specTex"/>
<texture file="props/structs_nature_norm.png" name="normTex"/>
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao.xml</material>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>
Expand Up @@ -4,10 +4,13 @@
<group>
<variant name="maur cc struct b">
<mesh>props/maur_cc_struct_b.dae</mesh>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
Expand Up @@ -4,11 +4,14 @@
<group>
<variant name="maur docks struct b">
<mesh>structural/maur_docks_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/ao/maur_docks_ao.png" name="aoTex"/>
</textures>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_docks_ao.png" name="aoTex"/>

</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
Expand Up @@ -6,8 +6,10 @@
<mesh>structural/maur_farmstead_prop_a.dae</mesh>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>
Expand Up @@ -6,6 +6,7 @@
<mesh>props/maur_fort_shields_bell.dae</mesh>
<textures>
<texture file="props/shield/maur_shield_bell_a.png" name="baseTex"/>

<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
</textures>
</variant>
Expand Down
Expand Up @@ -6,9 +6,11 @@
<mesh>props/maur_fort_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_fortress_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
Expand Up @@ -4,8 +4,13 @@
<group>
<variant name="house a struct b">
<mesh>structural/maur_house_a_struct_b.dae</mesh>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>

</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>
Expand Up @@ -4,8 +4,15 @@
<group>
<variant name="house a struct b">
<mesh>structural/maur_house_b_struct_b.dae</mesh>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>



</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>
Expand Up @@ -4,8 +4,14 @@
<group>
<variant name="house a struct c">
<mesh>structural/maur_house_c_struct_b.dae</mesh>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>


</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>
Expand Up @@ -4,8 +4,15 @@
<group>
<variant name="house a struct d">
<mesh>structural/maur_house_d_struct_b.dae</mesh>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
<textures>

<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>


</textures>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>
Expand Up @@ -6,9 +6,11 @@
<mesh>props/maur_scout_tower_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_scout_tower_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
Expand Up @@ -6,9 +6,11 @@
<mesh>structural/maur_stables_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_stables_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
Expand Up @@ -4,7 +4,14 @@
<group>
<variant name="stupa_gate">
<mesh>props/stupa_gate.dae</mesh>
<textures><texture file="structural/stupa_gate.png" name="baseTex"/></textures>
<textures>
<texture file="structural/stupa_gate.png" name="baseTex"/>
<texture file="structural/stupa_gate_spec.png" name="specTex"/>
<texture file="structural/stupa_gate_norm.png" name="normTex"/>


</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
Expand Up @@ -6,9 +6,11 @@
<mesh>structural/maur_temple_struct_b.dae</mesh>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>
<texture file="structural/ao/maur_temple_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
Expand Up @@ -16,6 +16,8 @@
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_barracks_a.png" name="aoTex"/></textures>
</variant>
<variant frequency="1" name="Barracks B">
Expand All @@ -32,6 +34,8 @@
</props>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_barracks_b.png" name="aoTex"/>
</textures>
</variant>
Expand All @@ -52,5 +56,5 @@
</props>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>
Expand Up @@ -15,11 +15,15 @@
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
</textures>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_civic_ao.png" name="aoTex"/>
</textures>
</variant>
</group>
</group>

<group>
<variant frequency="100" name="Idle"/>
<variant name="garrisoned">
Expand All @@ -28,5 +32,6 @@
</props>
</variant>
</group>
<material>player_trans_ao.xml</material>

<material>player_trans_ao_parallax_spec.xml</material>
</actor>
Expand Up @@ -7,7 +7,12 @@
<props>
<prop actor="props/structures/celts/corral_mud.xml" attachpoint="mud"/>
</props>
<textures><texture file="structural/maur_struct_b.png" name="baseTex"/></textures>
<textures>
<texture file="structural/maur_struct_b.png" name="baseTex"/>
<texture file="structural/maur_struct_b_spec.png" name="specTex"/>
<texture file="structural/maur_struct_b_norm.png" name="normTex"/>

</textures>
</variant>
</group>
<group>
Expand All @@ -21,5 +26,5 @@
</props>
</variant>
</group>
<material>player_trans.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>
Expand Up @@ -7,9 +7,12 @@
<props>
<prop actor="props/structures/mauryans/docks_struct_b.xml" attachpoint="root"/>
</props>
<textures><texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/ao/maur_docks_ao.png" name="aoTex"/></textures>
<textures>
<texture file="structural/maur_struct.png" name="baseTex"/>
<texture file="structural/maur_struct_spec.png" name="specTex"/>
<texture file="structural/maur_struct_norm.png" name="normTex"/>
<texture file="structural/ao/maur_docks_ao.png" name="aoTex"/></textures>
</variant>
</group>
<material>player_trans_ao.xml</material>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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