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Win probability for N:M case #17
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Thank you for the patch. But I don't think that the win probability can be a part of the TrueSkill library. Here're the reasons:
But that's true, #1 is the most common issue on this project. So I suggest you write some note in the documentation instead of providing a code. |
I would like to remark on some of those points: 3 that's not necessarily true, it took me a long time to find this, especially since I'm not familiar with stats at all, which means I'm not even sure what I'm looking for. 1 I would suggest that this is moved to an 2 Yes, I'm specifically looking for FFA. Currently I'm looping through every player and making two teams with the one player filling up the first team and the rest in the second team. I don't even know if that works :p |
Algorithms in this library are all proved by the TrueSkill™ paper. But in case of a win probability function, there's no reliable reference. I designed this library's responsibility to be limited in only TrueSkill™. If this library provides more than that by I agree with you it's not enough easy to find that the win probability function. At this point, I think a documentation about that can be enough to help people although it's not a battery. |
Don't be discouraged. Your suggestion was reasonable. Keep your passion for the Open Source culture. 👍 |
I've implemented win probability function for the special case when one team plays versus another and exactly one team wins. This case occurs frequently in my practice, I want to use those function out of the box.
The formula is proposed to me by @AVSirotkin (co-author of trueskill modifications), but it also mentioned in #1 here. Unfortunately, I cant give detailed explanation of the math behind this formula.
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