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Toggling fullscreen in update() of gui script creates error #91
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Hmm, that is quite surprising behaviour to be honest! I'm not sure what could be causing it. I guess you could post a message to yourself when you detect the click in on_input() and handle the message in on_message() where you call triggers defos.toggle_fullscreen(). |
I agree with @britzl you probably will be able to deal with this best by sending a message to itself or another script to do the toggling on getting the message to avoid any interrupt. But you should also try to make a minimal reproducing example for us to test and see what's really going on. What OS is this happening on? |
Thanks for the suggestions on sending messages to shift where the call happens. I am getting this error on Windows 7. I tried making a reproducing example, but am failing to do so. The example I am pasting below is indicative of what happens in my main project and should trigger the error, but doesn't. I suppose that means either I'm misunderstanding the cause or there is something else interacting in my main project.
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@8bitskull is this still happening? |
I reset the offending script to its original configuration and can no longer reproduce the issue. |
Hi! This is asvegren from the Defold forums.
First of all - massive thanks for this amazing extension.
I have encountered an issue using defos.set_fullscreen(bool_value) and defos.toggle_fullscreen(). I have a gui component that deals with various game settings, including full screen. I noticed that toggling full screen interrups the completion of the rest of the update() cycle in my gui script.
When I click the fullscreen button in my script (which immediately triggers defos.toggle_fullscreen()), the next gui node accessed using gui.get_node() is not found, yielding an error like this:
ERROR:SCRIPT: /HUD/settings/settings.gui_script:19: No such node: scaling_bg
scaling_bg in this example isn't actually deleted however.
I've realised that I don't have any issue if I just move my fullscreen toggle check to the end of the update() cycle (thereby not accessing any more gui nodes), however I thought I would raise this just in case it's important for anyone else.
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