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activity.py
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activity.py
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from gettext import gettext as _
import gtk
import pygame
import sugar.activity.activity
import libraries
libraries.setup_path()
import sugargame2
import sugargame2.canvas
import spyral
from sugar.graphics.toolbarbox import ToolbarBox
from sugar.activity.widgets import ActivityToolbarButton
from sugar.graphics.toolbutton import ToolButton
from sugar.activity.widgets import StopButton
class Activity(sugar.activity.activity.Activity):
def __init__(self, handle):
super(Activity, self).__init__(handle)
self.paused = False
self.box = gtk.Notebook()
self.box.set_show_tabs(False)
self.splash = gtk.Image()
self.splash.set_from_file("images/splash.png")
self.splash.show()
eb = gtk.EventBox()
eb.add(self.splash)
eb.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse("white"))
eb.show()
self.box.append_page(eb)
watch = gtk.gdk.Cursor(gtk.gdk.WATCH)
self.window.set_cursor(watch)
self._pygamecanvas = sugargame2.canvas.PygameCanvas(self)
self._pygamecanvas.set_flags(gtk.EXPAND)
self._pygamecanvas.set_flags(gtk.FILL)
self.box.append_page(self._pygamecanvas)
self.box.show()
self.set_canvas(self.box)
def run():
import game
spyral.director.init((0,0), fullscreen=False, max_fps=30)
game.main(self)
spyral.director.run(sugar = True)
self.build_toolbar()
self._pygamecanvas.run_pygame(run)
def build_toolbar(self):
toolbar_box = ToolbarBox()
self.set_toolbar_box(toolbar_box)
toolbar_box.show()
activity_button = ActivityToolbarButton(self)
toolbar_box.toolbar.insert(activity_button, -1)
activity_button.show()
# Blank space (separator) and Stop button at the end:
separator = gtk.SeparatorToolItem()
separator.props.draw = False
separator.set_expand(True)
toolbar_box.toolbar.insert(separator, -1)
separator.show()
stop_button = StopButton(self)
toolbar_box.toolbar.insert(stop_button, -1)
stop_button.show()
def read_file(self, file_path):
pass
def write_file(self, file_path):
pass
def can_close(self):
self.box.prev_page()
pygame.quit()
return True
def main():
spyral.director.init((0,0), fullscreen = False, max_fps = 30)
import game
game.main()
try:
spyral.director.run()
except KeyboardInterrupt:
pygame.quit()
if __name__ == '__main__':
main()