Skip to content

Commit

Permalink
- added fov slider
Browse files Browse the repository at this point in the history
- reset player fov to 90
  • Loading branch information
sultim-t committed Nov 19, 2021
1 parent 349f303 commit c3327f8
Show file tree
Hide file tree
Showing 3 changed files with 50 additions and 35 deletions.
21 changes: 18 additions & 3 deletions Scripts/menu/RenderingOptions.cfg
Expand Up @@ -10,6 +10,23 @@
//Value: 2


//
Gadget: TTRS Field of View
Tip: TTRS field of view of the main camera
Type: Toggle
Var: plr_fFOV
Slider: Ratio

String: 75
Value: 75
String: 80
Value: 80
String: 85
Value: 85
String: 90
Value: 90





Expand Down Expand Up @@ -139,7 +156,7 @@ Value: 4.0

//
Gadget: TTRS Specular roughness
Tip: TTRS modify roughness for indrect specular reflections
Tip: TTRS modify roughness for indirect specular reflections
Type: Toggle
Var: srt_bIndirRoughnessSqrt
Filter: sam_bShowRayTracingOptions
Expand All @@ -150,8 +167,6 @@ String: TTRS Rougher
Value: 1




//
Gadget: TTRS Muzzle flash
Tip: TTRS enable muzzle flash light source
Expand Down
62 changes: 31 additions & 31 deletions Sources/Entities/Common/WeaponPositions.h
Expand Up @@ -178,19 +178,19 @@ wpn_fY[29]=(FLOAT)0;
wpn_fY[30]=(FLOAT)0;
wpn_fZ[0]=0;
wpn_fZ[1]=-0.05;
wpn_fZ[2]=0;
wpn_fZ[3]=0;
wpn_fZ[4]=-0.05;
wpn_fZ[5]=-0.3;
wpn_fZ[6]=(FLOAT)-0.14;
wpn_fZ[7]=(FLOAT)-0.328;
wpn_fZ[8]=(FLOAT)-0.24;
wpn_fZ[9]=(FLOAT)-0.2;
wpn_fZ[2]=0.05;
wpn_fZ[3]=0.05;
wpn_fZ[4]=0.05;
wpn_fZ[5]=-0.25;
//wpn_fZ[6]=(FLOAT)-0.1;
wpn_fZ[7]=(FLOAT)-0.3;
wpn_fZ[8]=(FLOAT)-0.1;
//wpn_fZ[9]=(FLOAT)-0.1;
wpn_fZ[10]=(FLOAT)-0.1;
wpn_fZ[11]=(FLOAT)0;
wpn_fZ[12]=(FLOAT)-0.57;
wpn_fZ[13]=(FLOAT)0;
wpn_fZ[14]=(FLOAT)-0.175;
wpn_fZ[14]=(FLOAT)-0.05;
wpn_fZ[15]=(FLOAT)-0.308;
wpn_fZ[16]=(FLOAT)-0.1;
wpn_fZ[17]=(FLOAT)0;
Expand All @@ -207,23 +207,23 @@ wpn_fZ[27]=(FLOAT)0;
wpn_fZ[28]=(FLOAT)0;
wpn_fZ[29]=(FLOAT)0;
wpn_fZ[30]=(FLOAT)0;
wpn_fFOV[0]= 75;//2 * 1.18f;
wpn_fFOV[1]= 75;//41.5 * 1.18f;
wpn_fFOV[2]= 75;//57 * 1.18f;
wpn_fFOV[3]= 75;//57 * 1.18f;
wpn_fFOV[4]= 75;//41 * 1.18f;
wpn_fFOV[5]= 75;//52.5 * 1.18f;
wpn_fFOV[6]= 75;//(FLOAT)49 * 1.18f;
wpn_fFOV[7]= 75;//(FLOAT)66.9 * 1.18f;
wpn_fFOV[8]= 75;//(FLOAT)66 * 1.18f;
wpn_fFOV[9]= 75;//(FLOAT)85.5 * 1.18f;
wpn_fFOV[10]= 75;//(FLOAT)72 * 1.18f;
wpn_fFOV[11]= 75;//(FLOAT)80 * 1.18f;
wpn_fFOV[12]= 75;//(FLOAT)50 * 1.18f;
wpn_fFOV[13]= 75;//(FLOAT)80 * 1.18f;
wpn_fFOV[14]= 75;//(FLOAT)70.5 * 1.18f;
wpn_fFOV[15]= 75;//(FLOAT)52.5 * 1.18f;
wpn_fFOV[16]= 75;//(FLOAT)50 * 1.18f;
wpn_fFOV[0]= 90;//2 * 1.18f;
wpn_fFOV[1]= 90;//41.5 * 1.18f;
wpn_fFOV[2]= 90;//57 * 1.18f;
wpn_fFOV[3]= 90;//57 * 1.18f;
wpn_fFOV[4]= 90;//41 * 1.18f;
wpn_fFOV[5]= 90;//52.5 * 1.18f;
wpn_fFOV[6]= 90;//(FLOAT)49 * 1.18f;
wpn_fFOV[7]= 90;//(FLOAT)66.9 * 1.18f;
wpn_fFOV[8]= 90;//(FLOAT)66 * 1.18f;
wpn_fFOV[9]= 90;//(FLOAT)85.5 * 1.18f;
wpn_fFOV[10]= 90;//(FLOAT)72 * 1.18f;
wpn_fFOV[11]= 90;//(FLOAT)80 * 1.18f;
wpn_fFOV[12]= 90;//(FLOAT)50 * 1.18f;
wpn_fFOV[13]= 90;//(FLOAT)80 * 1.18f;
wpn_fFOV[14]= 90;//(FLOAT)70.5 * 1.18f;
wpn_fFOV[15]= 90;//(FLOAT)52.5 * 1.18f;
wpn_fFOV[16]= 90;//(FLOAT)50 * 1.18f;
wpn_fFOV[17]=(FLOAT)0;
wpn_fFOV[18]=(FLOAT)0;
wpn_fFOV[19]=(FLOAT)0;
Expand Down Expand Up @@ -338,8 +338,8 @@ wpn_fP[6]=(FLOAT)2;
wpn_fB[6]=(FLOAT)0;
wpn_fX[6]=(FLOAT)0.1;
wpn_fY[6]=(FLOAT)-0.205;
wpn_fZ[6]=(FLOAT)-0.14;
wpn_fFOV[6]= 75;//(FLOAT)49 * 1.18f;
wpn_fZ[6]=(FLOAT)-0.1;
wpn_fFOV[6]= 90;//(FLOAT)49 * 1.18f;
wpn_fClip[6]=0.1;
wpn_fFX[6]=(FLOAT)0;
wpn_fFY[6]=(FLOAT)0;
Expand All @@ -350,8 +350,8 @@ wpn_fP[9]=(FLOAT)10;
wpn_fB[9]=(FLOAT)0;
wpn_fX[9]=(FLOAT)0.15;
wpn_fY[9]=(FLOAT)-0.45;
wpn_fZ[9]=(FLOAT)-0.2;
wpn_fFOV[9]= 75;//(FLOAT)44.5 * 1.18f;
wpn_fZ[9]=(FLOAT)-0.1;
wpn_fFOV[9]= 90;//(FLOAT)44.5 * 1.18f;
wpn_fClip[9]=(FLOAT)0.1;
wpn_fFX[9]=(FLOAT)0;
wpn_fFY[9]=(FLOAT)0;
Expand All @@ -363,7 +363,7 @@ wpn_fB[16]=(FLOAT)0;
wpn_fX[16]=(FLOAT)0.19;
wpn_fY[16]=(FLOAT)-0.3;
wpn_fZ[16]=(FLOAT)-0.1;
wpn_fFOV[16]= 75;//(FLOAT)57 * 1.18f;
wpn_fFOV[16]= 90;//(FLOAT)57 * 1.18f;
wpn_fClip[16]=(FLOAT)0.1;
wpn_fFX[16]=(FLOAT)0.25;
wpn_fFY[16]=(FLOAT)-0.5;
Expand Down
2 changes: 1 addition & 1 deletion Sources/Entities/Player.es
Expand Up @@ -350,7 +350,7 @@ FLOAT plr_fViewDampLimitGroundUp = 0.1f;
FLOAT plr_fViewDampLimitGroundDn = 0.4f;
FLOAT plr_fViewDampLimitWater = 0.1f;
static FLOAT plr_fFrontClipDistance = 0.25f;
static FLOAT plr_fFOV = 75.0f;
static FLOAT plr_fFOV = 90.0f;
static FLOAT net_tmLatencyAvg;
INDEX plr_bRenderPicked = FALSE;
INDEX plr_bRenderPickedParticles = FALSE;
Expand Down

0 comments on commit c3327f8

Please sign in to comment.