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Globals #126
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Mech malitia has been fairly powerful when used early, fyi |
Yes, I think that is better at 7. On Oct 5, 2016 12:51 PM, "Lambert-Simnel" notifications@github.com wrote:
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The issue with some of them is they lack punch, global slot competition means that those which are kinda meh are never cast. We now have 1,000 new events, surely another rider or two on most of them would help? |
Ghost Ship Armada needs more than just making it cheap to be worth casting. |
For ghost ship, I'm thinking of making admiral better, and also causing it to spawn friendly pirates. |
You mean friendly so the caster gets the province instead of indies? |
Ghost Ship: Gets you pirate freespawn, earlier/easier to cast |
This code adds pirates for admiral torgin's wild ride
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Here are the current global changes: Strands of Arcane Power - Evo 9 -> 8 Mechanical Militia - 80 -> 60 gems, research 9->5 Riches from Beneath - 70->40 gems, E5->E4 Ghost Ship Armada - 60 -> 40 gems Second Sun - 80 -> 50 gems, pathrec 6, research 6 Fata Morgana - 90 -> 60 gems -- Pathrec 6 Astral Corruption - 166 -> 222 gems; Research level 9 Looming Hell - Research 9->6 150->100 slavecost, B8->7 Guardians of the Deep - 60 -> 40 gems, Conj 8 -> 6 Lure of the Deep 70-> 50 gemcost Research 8->7 Purgatory 60 -> 50 gemcost, Research 7->6 TKO Research 8->7, Paths F6N4-> F4N2 Celestial Rainbow Path W7N5-> W5N3, gemcost 80->60 Wrath of Sea - Ench 8->6 gemcost 70->50 Forge of the ancients- 80-> 50 gems Burden of Time research 6->7 |
Mech militia being rushed makes PD fairly formidable early-game, I haven't tested it much but I'd suggest getting someone to. |
Yeah, sorry, those were the ones from before I changed it. |
Previous modding efforts focused on globals costs, paths and research levels. I think some of these could be better addressed via event modding to increase their utility.
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